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  #1  
Old 07-04-2011, 10:21 AM
Zorro Zorro is offline
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Default German Sqadron markings and color coding

Hi Team Daidalos,

first I want to thank you for your dedication to make IL-2 better and listen to the community. Excellent job.

Now coming to my main point. It seems that most of the German Squadron markings and color codings are incorrect somehow. As an example sqadron 4 is green and have the character of a Gruppenstab, but it should be blue and have the letter of a Staffel (squadron). As a reference please look at http://www.luftarchiv.de/index.htm?/.../kenungen2.htm. I cross checked this source with other I have like Flugzeug Classic Special 7 or Ju 87 from Planes and Pilots. Also the Geschwaderstab is always mapped to I. Gruppe when set to 4. Staffel. So instead of showing XX + A(in green)A it shows XX + A (in green)B. My recommendation to fix this would be a 0 for Geschwader or Gruppenstab in the squadron selection, than 1 -4 for the Staffel of each Gruppe.

Regarding the markings it seems to be wrong as well. As an example take IV. Gruppe/KG 27. The IV. Gruppes Shield is blue regarding the link to http://www.lexikon-der-wehrmacht.de/...wader/KG27.htm. I have seen similar issues for other Geschwaders as well e.g. Lehrgeschwader 1 or KG 26.
I would appreciate if you can fix this, because I fly missions that are based on historical data. And I want to use the proper Squadron for this, which is not possible at all. I know, this might seem to be a little bit picky, but there are a lot of Geschwader, Gruppe and Staffeln out there in the community that want to have right markings for there online squadrons as well.

Thanks!

Zorro

Last edited by Zorro; 07-04-2011 at 10:24 AM.
  #2  
Old 07-04-2011, 01:19 PM
csThor csThor is offline
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Quite frankly the marking system is inflexible and often downright wrong. I have tried to correct it as much as I could but my influence was limited. As for the unit emblem found on the internet - I have learned not to trust any of them without checking myself. There is a lot of conflicting information around.

Bottom line: Il-2 would need a completely new marking system to fix all the issues and that isn't going to happen.
  #3  
Old 07-05-2011, 05:25 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by csThor View Post
Bottom line: Il-2 would need a completely new marking system to fix all the issues and that isn't going to happen.
Is this due to limitations of the game engine, restrictions on DT's license with 1C, or lack of time/interest on the part of DT?

Personally, I don't think it's that big a deal, since the marking system can easily be altered by add-ons or custom skins.
  #4  
Old 07-05-2011, 04:34 PM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by Pursuivant View Post
Is this due to limitations of the game engine, restrictions on DT's license with 1C, or lack of time/interest on the part of DT?

Personally, I don't think it's that big a deal, since the marking system can easily be altered by add-ons or custom skins.
If it can "easily" fixed by mods, then why don't you talk to the author(s) of said mods and ask them to contact TD with the solution ?

or perhaps, the decal-markings system, may indeed have limitations you are not aware of (proper positioning for different dates comes to mind, as well as some skins having slightly 'off' positions that the decal-markings overlay incorrectly)
  #5  
Old 07-05-2011, 05:20 PM
csThor csThor is offline
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Well, we'd have to rewrite pretty much all the units in the game and the way markings are applied. We'd need to go over all the models and create new overlays and and and ... Quite frankly this is simply far too much work at this stage quite honestly 99% of the players would not even notice it.
  #6  
Old 07-06-2011, 12:27 AM
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llama_thumper llama_thumper is offline
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guys, not sure this has come to your attention, and whether there is any easy way to fix this. this is from online play in stock IL-2, i.e. 4.10.1, on spits v 109s.

often, when ONE of your engine dies, the other player sees that BOTH of your engines have died. is there any way to fix this? so you have an example, please see the link to this youtube video (sorry for the stuttering, but, hopefully you can see that BOTH engines are not moving):



BUT, in reality, it was only the left engine that wasn't working - here is the proof, the record from the mission (the right engine was working all the time):

http://redo.net/temp/public/quick0013.ntrk

are you able to fix this? would be great for immersion...

Last edited by llama_thumper; 07-10-2011 at 08:11 PM.
  #7  
Old 07-06-2011, 03:01 AM
SPITACE SPITACE is offline
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hi can we see more british bombers in the sim for some night" rear gunner "missions we have got the me 110 allready in the sim to do it.
  #8  
Old 07-06-2011, 10:38 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by csThor View Post
Well, we'd have to rewrite pretty much all the units in the game and the way markings are applied. We'd need to go over all the models and create new overlays and and and ... Quite frankly this is simply far too much work at this stage quite honestly 99% of the players would not even notice it.
That's what I thought. There are add-ons like Mat-Manager and the "Forgotten Countries" mod which sort of rework units and markings, but they're of indifferent quality. They add a lot of stuff, but some of it isn't well done. That said, I'd love to see national and unit markings of equivalent quality to those in Mat-Manager in the stock game.

That's not to say that DT has done nothing to improve the default national and unit markings. While it's never been an advertised feature in any of the patches, the new national markings for the U.S. and Japan look a lot better than used to.
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