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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-03-2011, 11:25 PM
winny winny is offline
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It's Airsoft

Here's the original full video.

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Old 07-03-2011, 11:43 PM
Strike Strike is offline
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LMAO!

Enough said guys! Let's wrap this one up and call it a night shall we!?


My oh my, how many times have we faceplanted down this dead ended road...

The road ends where a sign says "Dude, you know there's a search function?"

Sorry this one really cracked me up! Airsoft! LOL! I'm glad we have national service here so most people know what tracers look like and won't fall for a youtube airsoft movie
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Old 07-03-2011, 11:48 PM
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CWMV CWMV is offline
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Sweet jesus...
Ya tracers look really pretty from the sending end or a distance. Hell watch some of the footage from the taking of Baghdad and you'll see all these pretty tracers floating up into the sky...
Until your on the receiving end. If anything the tracers do not move fast enough in game. In real life they look like they are moving at the speed of light.
Its really a sickening feeling when you get lit up for the first time.
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Old 07-04-2011, 12:18 AM
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one thing needs to be said though, tracers' trajectory, esp with the heavier calibres, didn't correspond to the actual bullets trajectory, as they would have a different weight/muzzle speed.
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Old 07-04-2011, 01:18 AM
123-Wulf-123 123-Wulf-123 is offline
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I guess all credibility has been destroyed by posting that link of "AIRSOFT" tracer.

Here's an idea.... go and watch real gunfire and real tracer before you make posts as an "expert".

You obviously have NO IDEA what real tracer fire looks like, and has been said before, slow going out and insanely fast coming in, coupled with the sound.
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Old 07-04-2011, 07:22 AM
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Originally Posted by 123-Wulf-123 View Post

You obviously have NO IDEA what real tracer fire looks like, and has been said before, slow going out and insanely fast coming in, coupled with the sound.

Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
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Old 07-04-2011, 08:17 AM
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ZaltysZ ZaltysZ is offline
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Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
We care. You are comparing in game .303 with that video, in which projectiles are 5-6 tmes slower than real .303 and weight way less,so loose speed very quickly.
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Old 07-04-2011, 11:16 AM
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Originally Posted by machoo View Post
Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
now that's a valid explanation, supported by adequate evidence, isn't it?
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Old 07-04-2011, 11:31 AM
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Quote:
Originally Posted by machoo View Post
Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
Oh the footage is real, but it is of a bunch of virgins out playing soldiers with expensive 'toys', I have only just managed to supress the tears from laughing....every time I heard the mouth breather say 'viper 6 going into position' on RT I just creased up, but I digress, 6mm glow in the dark plastic balls have no similarity to .303 or 7.9mm MG ammunition, given that tracer rounds are loaded intermittently in a belt...say every 5th round is tracer, the 6mm bb's were all glowing......maybe they might look more akin to a stream of rounds from a high RoF weapon like a gatling, but of course those bb's were flying across distances that were litterally within stone throwing range, check the shilouetted figures on the horizon.
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Old 07-04-2011, 11:42 AM
winny winny is offline
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Quote:
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Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
A .303 AP round does over 2400 feet per second. An airsoft pellet even the fastest ones, dont get over 600 feet per second.

The reason they look so fast in CoD is because of the fps.

If you're running at 50 fps the tracer will have gone about 50 ft for every frame.

The tracer can't be 50 ft long so the devs draw normal size tracer and have big gaps between frames.

So there's a big difference between frames which makes it hard to follow individual rounds.

The higher the fps the more realistic the tracers will look. It's hard to animate something that fast when your frame rate is so (relativley) small.

To sum up. If you are 200 yards (600 feet) away from your target the round will take about .25 of a second to get there. If you are getting 30 fps then thats around 7-8 frames.
The result is that the animation is jerky and you can't follow individual tracers. It looks more like a series of flashing lights than tracer (like you say) and you lose any sense of speed. There's nothing that can be done about it though.
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