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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think they work correctly in regards to FM and it's just the animation that's somewhat toned down. In other words, they seem to extend less and with greater difficulty while they are in fact not, a mismatch between visuals and FM.
At least that's what i remember reading on this forum after a few people tested it and reported back with their findings. |
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#2
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FIAT G.50, ammocounters dont work
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#3
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#4
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correct, the G.50 ammocounters are working , it was my mistake ! about the Bf109E-1: I assume the winguns have 420rpg. At least the ammocounter is reading 42! That would be not correct, it has to be 500rpg .... |
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#5
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Ju88A-1 propeller CEM :
the A-1 version had no CSP like in the actual gameversion. It had a manual variable pitch propeller like the Bf109E-3 ! It's propeller-levers woked also like the one in the 109 , they were springloaded. additional there was an automatic setting, that set the rpm to a FIXED 2350rpm , used during the start and the dive. source -> http://forum.sturmovik.de/index.php/topic,471.240.html Last edited by JG53Frankyboy; 07-11-2011 at 10:26 AM. |
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#6
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OPTIONS->CONTROL OPTIONS have many bugs.
1) There is a typing error in Override Assignment warning box. It says Override Assignmemt 2) Override Assignment is not working between Categories. Try mapping for example P-key to all Categories (Game, General, Aircarft, Turret, View, Camera and so on...) and you should get message Override Assignmemt Key already assigned to Pause. Override? Yes No But above warning message only comes if there is a conflict inside same Category. 3 Category Aircraft default keys have double Assigments: Full Left Rudder Ctrl 7 Full Left Rudder Z 4) Category View default keys have multiple double Assigments: External View Alt F2 External View F2 External Padlock - Friendly Aircraft Shift F6 External Padlock - Friendly Aircraft Shift F4 External Padlock - Friendly Vehicle Shift F7 External Padlock - Friendly Vehicle Shift F5 5) Category View Events are listed in illogical order. Look at those Function key combinations. For example everything related to Padlock should be listed close to each other. Not everyone even want to use Padlock when playing in higher realism and/or with TrackIR hardware. So by categorizing them better, would allow easier ignorance for those who do not care for such functions and want to delete key mapping for them to release more keys for more important use. 6) There are some assignments that have absolutely nonsense default key combinations. There are too many to list but I give you an example: Autorudder: High Joystick+Key 12 Joystick+Key 16 To conclude: Basically you have no idea if some key or key combination is alreary used in some Category. Lot of events only work in some type of aircraft, so you have hard time noticing and testing which ones actually work and which ones are not working because they have double assignment causing conflict. The fastest fix would be to make new category called "All" to list all keys in same list. Suggestion for future game development (because this one is pretty much a disaster by its default controls or a lack of them): In perfect CONTROL OPTIONS you should be able to sort Events and Keys in alphabetical order by clicking the top row. There should also be a list of unused keys to help speeding up remapping. There is no point using key combinations as long as there are unused keys. Last edited by Hanzu; 07-12-2011 at 11:32 PM. |
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#7
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Clearly to go under Improvements for the future.
Revisit the Terrain mesh. The South Downs appear to be only half to two thirds the height they should be and Roads/Railways drop off cliffs to the beach.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#8
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Quote:
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#9
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Haven't seen anyone mention this so..
109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry. I have experienced this twice online must be rather infuriating to see a huge fire ball and yet still see a pristine 109 fly onwards Not sure if this was a bug but another time flying a spit I got a black screen and thought my pilot was dead yet there was no kill message and I found I could still fly
__________________
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#10
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Quote:
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