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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-03-2011, 04:51 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cheesehawk View Post
We need working slats on the 109s...
I think they work correctly in regards to FM and it's just the animation that's somewhat toned down. In other words, they seem to extend less and with greater difficulty while they are in fact not, a mismatch between visuals and FM.

At least that's what i remember reading on this forum after a few people tested it and reported back with their findings.
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  #2  
Old 07-04-2011, 10:04 AM
JG53Frankyboy JG53Frankyboy is offline
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FIAT G.50, ammocounters dont work
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  #3  
Old 07-04-2011, 10:41 AM
albx albx is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
FIAT G.50, ammocounters dont work
mine works ok
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  #4  
Old 07-10-2011, 01:29 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by albx View Post
mine works ok

correct, the G.50 ammocounters are working , it was my mistake !

about the Bf109E-1:
I assume the winguns have 420rpg. At least the ammocounter is reading 42! That would be not correct, it has to be 500rpg ....
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  #5  
Old 07-11-2011, 10:22 AM
JG53Frankyboy JG53Frankyboy is offline
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Ju88A-1 propeller CEM :
the A-1 version had no CSP like in the actual gameversion. It had a manual variable pitch propeller like the Bf109E-3 !
It's propeller-levers woked also like the one in the 109 , they were springloaded.

additional there was an automatic setting, that set the rpm to a FIXED 2350rpm , used during the start and the dive.

source -> http://forum.sturmovik.de/index.php/topic,471.240.html

Last edited by JG53Frankyboy; 07-11-2011 at 10:26 AM.
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  #6  
Old 07-12-2011, 11:10 PM
Hanzu Hanzu is offline
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Default BUGS in OPTIONS->CONTROL OPTIONS

OPTIONS->CONTROL OPTIONS have many bugs.

1)
There is a typing error in Override Assignment warning box. It says Override Assignmemt

2)
Override Assignment is not working between Categories.
Try mapping for example P-key to all Categories (Game, General, Aircarft, Turret, View, Camera and so on...) and you should get message
Override Assignmemt
Key already assigned to Pause. Override?
Yes No

But above warning message only comes if there is a conflict inside same Category.

3
Category Aircraft default keys have double Assigments:
Full Left Rudder Ctrl 7
Full Left Rudder Z

4)
Category View default keys have multiple double Assigments:

External View Alt F2
External View F2

External Padlock - Friendly Aircraft Shift F6
External Padlock - Friendly Aircraft Shift F4

External Padlock - Friendly Vehicle Shift F7
External Padlock - Friendly Vehicle Shift F5

5)
Category View Events are listed in illogical order. Look at those Function key combinations. For example everything related to Padlock should be listed close to each other. Not everyone even want to use Padlock when playing in higher realism and/or with TrackIR hardware. So by categorizing them better, would allow easier ignorance for those who do not care for such functions and want to delete key mapping for them to release more keys for more important use.

6)
There are some assignments that have absolutely nonsense default key combinations. There are too many to list but I give you an example:
Autorudder: High Joystick+Key 12 Joystick+Key 16

To conclude:
Basically you have no idea if some key or key combination is alreary used in some Category. Lot of events only work in some type of aircraft, so you have hard time noticing and testing which ones actually work and which ones are not working because they have double assignment causing conflict. The fastest fix would be to make new category called "All" to list all keys in same list.

Suggestion for future game development (because this one is pretty much a disaster by its default controls or a lack of them):
In perfect CONTROL OPTIONS you should be able to sort Events and Keys in alphabetical order by clicking the top row. There should also be a list of unused keys to help speeding up remapping. There is no point using key combinations as long as there are unused keys.

Last edited by Hanzu; 07-12-2011 at 11:32 PM.
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  #7  
Old 07-13-2011, 09:39 AM
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klem klem is offline
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Default Map/Terrain improvements

Clearly to go under Improvements for the future.

Revisit the Terrain mesh. The South Downs appear to be only half to two thirds the height they should be and Roads/Railways drop off cliffs to the beach.
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  #8  
Old 07-04-2011, 11:06 AM
SNAFU SNAFU is offline
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Quote:
Originally Posted by cheesehawk View Post
If there's no visuals, how can anyone say reliably that they are modeled into the FM?
If there would be visuals for slat deployment, would you they are modeled in the FM? I am just curiuos and would guess that it would depend mainly on the AoA and the IAS, when the slats pop out. So a High AoA turn at low speeds should lead to a higher rate of turn, with slats, than without, but more drag and would give you low minium landing speed? I would gues to check the minimum flight speed is the easiest way to find out if the slats are modelled or not?
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  #9  
Old 07-04-2011, 03:33 PM
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JG52Krupi JG52Krupi is offline
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Haven't seen anyone mention this so..

109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry. I have experienced this twice online must be rather infuriating to see a huge fire ball and yet still see a pristine 109 fly onwards

Not sure if this was a bug but another time flying a spit I got a black screen and thought my pilot was dead yet there was no kill message and I found I could still fly managed to land with external view (repka 1)
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #10  
Old 07-05-2011, 06:37 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by JG52Krupi View Post
109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry.
Yes, I have experienced that (in a Spitfire, shooting at a Bf109) very beautiful explosion, no effect
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