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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-03-2011, 12:05 AM
Orpheus Orpheus is offline
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Spitfire 1 & 1a FM's still way out of sync with Spitfire II. Both the 1 & 1a have far too low cruising speeds at coarse propeller pitch.

Shadows from clouds/explosions and similar effects have awful flickering.

Plus the usual 'increase performance' stuff. Stutter is far worse with the latest retail patch.
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Old 07-03-2011, 03:35 AM
ATAG_Dutch ATAG_Dutch is offline
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Some of the smoke effects in FMB seem to have nuclear furnaces at their heart, although I'm not sure if this is a bug or a card thing. See screenshot.
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File Type: jpg Launcher 2011-07-02 16-20-44-28.jpg (248.6 KB, 13 views)
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  #3  
Old 07-03-2011, 08:20 AM
Rickusty Rickusty is offline
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Found something weird...

In the BR.20M bombsight, the altitude settings can only go as far as 2800 meters.
You can't bomb at higher alt than that...
Also, it seems almost impossible to open the bomb bay.

Cheers
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  #4  
Old 07-03-2011, 09:17 AM
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klem klem is offline
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Quote:
Originally Posted by cheesehawk View Post
We need working slats on the 109s...
No you don't. Not until we get the Rotol Spit

That's a VOTE btw.
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Old 07-03-2011, 11:49 AM
Flanker35M Flanker35M is offline
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S!

Well, testing the latest patch inside out regarding performance..and this applies to all previous ones as well..is that the devs need to take a serious look into the shadows and SSAO implementation + the mirrors issue in planes. Those 3 kill most of FPS on my system. In this order from most to least effect: Shadows, SSAO, Mirrors. SSAO and mirrors are very close to eachother, around 10-25fps. But shadows give 20-40fps more if OFF! IL-2 had shadows and they NEVER caused such impact than these flickering things we have.

So it seems the code needs a lot of work..
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Old 07-03-2011, 12:32 PM
fireflyerz fireflyerz is offline
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sound system breaks down with more than 10 aircraft or is it more than freeman.
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Old 07-03-2011, 04:51 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cheesehawk View Post
We need working slats on the 109s...
I think they work correctly in regards to FM and it's just the animation that's somewhat toned down. In other words, they seem to extend less and with greater difficulty while they are in fact not, a mismatch between visuals and FM.

At least that's what i remember reading on this forum after a few people tested it and reported back with their findings.
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Old 07-04-2011, 10:04 AM
JG53Frankyboy JG53Frankyboy is offline
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FIAT G.50, ammocounters dont work
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  #9  
Old 07-04-2011, 11:06 AM
SNAFU SNAFU is offline
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Quote:
Originally Posted by cheesehawk View Post
If there's no visuals, how can anyone say reliably that they are modeled into the FM?
If there would be visuals for slat deployment, would you they are modeled in the FM? I am just curiuos and would guess that it would depend mainly on the AoA and the IAS, when the slats pop out. So a High AoA turn at low speeds should lead to a higher rate of turn, with slats, than without, but more drag and would give you low minium landing speed? I would gues to check the minimum flight speed is the easiest way to find out if the slats are modelled or not?
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