![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
they WERE supercharged.
All combat planes in game have supercharged engines. This is not WWI ....... And sure, flightbehaviour such heights were different than in thicker air...you had to be gentle on the stick, otherwise you get very fast a stall, indicated airspeeds so up high were low, dangerous close to minimum manouver speeds |
|
#2
|
|||
|
|||
|
Well, I've been trying to break the 8k barrier using the FMB but even setting the starting altitude at 9000m it nevertheless spawns the player's aircraft at or just under 8000m.
Mmmmmm..... |
|
#3
|
|||
|
|||
|
It may seem trivial but what he wants is a height advantage which is Boelcke 1st rule and I agree with him.
I do wish the FM of each of these would be closer to real life for a particular plane you fly. We have a huge 1940 map (which by the way is required due to the large size egos IL-2 players have) and he wants to be able to get up a couple of thousand meters higher which shouldn't be too hard to accomplish. But remember this isn't finished yet. |
|
#4
|
|||
|
|||
|
the 8K barrier is just a mechanical barrier...plane are just not able to go upper it is all
and it is not 8K but 10K the limit with FMB |
![]() |
| Thread Tools | |
| Display Modes | |
|
|