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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-30-2011, 04:24 PM
Jumpy Jumpy is offline
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Actually, I like the Icons (have trouble remembering the buttons already)
If we are on the subject of suggestions, I would like Daidalos Team to model the 4000 pound bomb "cookie" which could be carried by the DeHavilland Mosquito. It seems after all that the next patch (4.11) is to contain a lot of detail about bomb fuses, so I thought perhaps another bomb. By the way, it carried rockets as well (hint). No matter what eventuates, I want to thank Daidalos Team for keeping my favourite flight sim going. I wish I had the technical skills to help. Oh, and the new maps in the last patch are great. If Slovakia is really that pretty, I should save money to holiday there, or perhaps the Czech Republic?
  #2  
Old 07-01-2011, 09:45 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by _RAAF_Smouch View Post
Agree with that mate. I have the rudder pedals for the X-52 and one toe pedal is wasted
Quote:
Originally Posted by EJGr.Ost_Caspar View Post
You mean, only one pedal is definable to breaks?
Quote:
Originally Posted by ZaltysZ View Post
You can assign only one axis to brakes via GUI, or multiple axis if you manually edit file of controls. However, with multiple axis assigned to brakes, the last axis, whose value has been changed, has effect on brakes. I.e., if you press both pedals fully and then release one of them, brakes will be released too.

As for differential braking, some planes had separate brake pedals and others had single brake lever and differential braking was achieved by moving pedals like using ruder.
... and that edit is this... go to the Users folder in your IL2 install and go to the pilot folder that you use. For these purposes I used the default pilot doe but yours may be different. Mine has my name. :C:\Program Files\Ubisoft\46 HSFX\Users\doe

Open the file called settings and scroll down to this set of lines:

[HotKey move]
AXE_RX JoystickDevice1=trimelevator
AXE_RY JoystickDevice1=trimaileron
AXE_RZ JoystickDevice2=rudder
AXE_U JoystickDevice1=pitch
AXE_U JoystickDevice0=-radiator
AXE_X JoystickDevice2=brakes
AXE_X JoystickDevice0=aileron
AXE_Y JoystickDevice2=brakes
AXE_Y JoystickDevice1=-trimrudder
AXE_Y JoystickDevice0=elevator
AXE_Z JoystickDevice1=-power


Note that there is only one line for brakes. That line isdefined by whichever pedal you press when assigning the controls in the HOTAS section. I forget which is right & which is left but on your pedals on e will be X and the other Y. Note in this case mine says AXE_X JoystickDevice2=brakes. What you have to do to get the brakes gto work on either pedal is to add another line AXE_Y JoystickDevice2=brakes. If yours says Y then the line you would add would be X, but the device has to be the same. Then save that. What I do after that is highlight the settings file and then R click and go to Properties. Then I click Read Only. The reason for that is that even if you set it up like this the file will be overwritten to the default 1 axis setting the next time you boot the sim. Just rtemember that if you want to change any key settings you will have to first uncheck the read only status otherwise it wont take.
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Old 07-01-2011, 11:00 PM
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ElAurens ElAurens is offline
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But, it still will not be differential braking.
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Old 07-03-2011, 07:56 PM
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andrea78 andrea78 is offline
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My "request":
1) command and control;
2) Ju88G and Do217 nightfighter.
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Old 07-04-2011, 08:58 PM
MaxGunz MaxGunz is offline
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LOL, at 182 pages long x 1 thread wide.........

DT needs a wider 'room'!
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Old 07-06-2011, 04:33 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by ElAurens View Post
But, it still will not be differential braking.
True.. but then... I'm not flying either... For me.. and I guess tat's te operative word here.. I can simulate it enough to pivot on one wheel in the dirt so..
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Old 07-13-2011, 08:31 PM
MaxGunz MaxGunz is offline
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I thought that steering with rudder is supposed to make a difference in the brakes, left and right. At least I think there was some discussion about it in years past.

Maybe it's just propwash on the rudder that lets me turn during taxi. I do make a bit like the Flying Circus guys in "Hell's Angels" when taxiing, hit the rudder and goose the motor and the nose comes around nicely.
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Old 10-27-2013, 02:19 PM
-)-MAILMAN- -)-MAILMAN- is offline
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Problem is that without having a separate right brake and left brake it becomes impossible to steer a P-38 on the ground with only one engine running. You end up just spinning around in circles regardless of how you adjust the prop pitch & throttle or how much rudder and braking you apply.
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Old 10-28-2013, 08:08 AM
SaQSoN SaQSoN is offline
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Differential braking is in the game since it was released back in the 2001. If you press brake button, or engage brake axis, and simultaniously apply rudder axis, the braking force will be different in right and left wheels, depending on how much rudder you applied.
Such system IRL was used on most French and Soviet aircraft, as well, as on many other nation's planes.
On most US planes were used toe brakes on rudder pedals, which would produce exactly same result, as system, described above, but with different body moves.
In the game, only the first approach modeled, which, however, can perfectly replicate differential braking for both (or even more) IRL systems. It's just that you use different from historical body moves to do that. Which, surprse, surprise, is true for many other cockpits controls in game vs IRL!
So, the question is, what the heck are you arguing about, or what do you requesting?
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