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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Actually, I like the Icons (have trouble remembering the buttons already)
If we are on the subject of suggestions, I would like Daidalos Team to model the 4000 pound bomb "cookie" which could be carried by the DeHavilland Mosquito. It seems after all that the next patch (4.11) is to contain a lot of detail about bomb fuses, so I thought perhaps another bomb. By the way, it carried rockets as well (hint). No matter what eventuates, I want to thank Daidalos Team for keeping my favourite flight sim going. I wish I had the technical skills to help. Oh, and the new maps in the last patch are great. If Slovakia is really that pretty, I should save money to holiday there, or perhaps the Czech Republic? |
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#2
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Quote:
Quote:
Open the file called settings and scroll down to this set of lines: [HotKey move] AXE_RX JoystickDevice1=trimelevator AXE_RY JoystickDevice1=trimaileron AXE_RZ JoystickDevice2=rudder AXE_U JoystickDevice1=pitch AXE_U JoystickDevice0=-radiator AXE_X JoystickDevice2=brakes AXE_X JoystickDevice0=aileron AXE_Y JoystickDevice2=brakes AXE_Y JoystickDevice1=-trimrudder AXE_Y JoystickDevice0=elevator AXE_Z JoystickDevice1=-power Note that there is only one line for brakes. That line isdefined by whichever pedal you press when assigning the controls in the HOTAS section. I forget which is right & which is left but on your pedals on e will be X and the other Y. Note in this case mine says AXE_X JoystickDevice2=brakes. What you have to do to get the brakes gto work on either pedal is to add another line AXE_Y JoystickDevice2=brakes. If yours says Y then the line you would add would be X, but the device has to be the same. Then save that. What I do after that is highlight the settings file and then R click and go to Properties. Then I click Read Only. The reason for that is that even if you set it up like this the file will be overwritten to the default 1 axis setting the next time you boot the sim. Just rtemember that if you want to change any key settings you will have to first uncheck the read only status otherwise it wont take. |
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#3
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But, it still will not be differential braking.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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My "request":
1) command and control; 2) Ju88G and Do217 nightfighter. |
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#5
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LOL, at 182 pages long x 1 thread wide.........
DT needs a wider 'room'! |
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#6
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True.. but then... I'm not flying either... For me.. and I guess tat's te operative word here.. I can simulate it enough to pivot on one wheel in the dirt so..
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#7
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I thought that steering with rudder is supposed to make a difference in the brakes, left and right. At least I think there was some discussion about it in years past.
Maybe it's just propwash on the rudder that lets me turn during taxi. I do make a bit like the Flying Circus guys in "Hell's Angels" when taxiing, hit the rudder and goose the motor and the nose comes around nicely. |
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#8
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Problem is that without having a separate right brake and left brake it becomes impossible to steer a P-38 on the ground with only one engine running. You end up just spinning around in circles regardless of how you adjust the prop pitch & throttle or how much rudder and braking you apply.
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-)-MAILMAN- |
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#9
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Differential braking is in the game since it was released back in the 2001. If you press brake button, or engage brake axis, and simultaniously apply rudder axis, the braking force will be different in right and left wheels, depending on how much rudder you applied.
Such system IRL was used on most French and Soviet aircraft, as well, as on many other nation's planes. On most US planes were used toe brakes on rudder pedals, which would produce exactly same result, as system, described above, but with different body moves. In the game, only the first approach modeled, which, however, can perfectly replicate differential braking for both (or even more) IRL systems. It's just that you use different from historical body moves to do that. Which, surprse, surprise, is true for many other cockpits controls in game vs IRL! So, the question is, what the heck are you arguing about, or what do you requesting? |
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