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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Excellent information, impressive detail.
Now, coming back to reality, why can I not start the frigging engine? fuel cocks (the round things on the right) on magnetos on throttle @20% carb heater on (off did not make a difference either) mixture middle select engine #0 press I to start It turns and dies ~S~ |
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#2
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Try 10% throttle and FULL rich mixture ( digital infowondow reading is 0% !!)
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#3
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T h a n k s!
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#4
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Sorry for continuing with the stupid questions but progress is reaaaaly slow
Solved the problem of the engine startup, it was because I flying with little fuel in order to ensure take off but both fuel cocks' first setting was switching to the (empty) outer tanks... OK, first problem solved, second was quick to come: In front of me at the cockpit I see the Oil Temp gauges. I have to wait for the oil temp to reach 60°C in order to have proper rpm response from the motors (otherwise the rpm needles tend to "yo-yo" up and down). where is the engine temperature (air cooled engine) Does it play any role? What is the RPM limit for the engines? My problem is that after takeoff, I get very quickly a grosvenor failure and afterwards things take their downturn... ~S~ |
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#5
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Engine temps are behind your right shoulder above the fuel cocks. I find engine temp is critical in the Blenheim, keep it above 200 and below 275. Max rpm I don't know but I try not to go above 2500ish.
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#6
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Quote:
Nicely hidden! |
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#7
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Does Blenheim have the one-stage compressor modelled at all?
Seems impossible now to climb above 5-6k feet now. Compared to Accu-sims P-47, the Cod engines are not any near realistic at temperatures. Can even make a runway takeoff (no taxiing), without using cowlings.
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#8
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Quote:
20% throttle is a bit much, try it on 10% |
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#9
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one has still to open bombdoors ?
hopefully the automatc opening/ closing in the Ju88 was a tleast deleted. |
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#10
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The Ju88 bomb bays work, let me explain.
The 88 has manual bomb controls (the bombardier had to turn a crank by hand), there was no motor to open them by pressing a button or moving a lever. Like any other hand-driven control in the sim (for example the flaps on the 109), you need to keep pressing the button to simulate the pilot turning the wheel by hand (and also for the anthropomorphic controls difficulty setting to track it, if it is enabled). If you only have the "toggle bomb bay doors" command and you press it once, the game doesn't register a continuous input and the co-pilot will not turn the hand-crank all the way to open. So, the solution is to go into options and assign separate commands to "open bomb bay doors" (for example, alt+O) and "close bomb bay doors" (for example, shift+O). Then, if you press alt+O and keep it pressed, the co-pilot will keep turning the crank and the doors will open all the way. After you release bombs you press shift+O and keep it pressed, the co-pilot will turn the crank in the opposite direction and the doors will close. |
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