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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-27-2011, 08:52 PM
335th_GRAthos 335th_GRAthos is offline
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Oddball, you are making the point in favour of the C+ solution.

Ueberdaemon was not created by every player but, by "the man" who new how to program and found pleasure in developing it for the rest of us.

The potential of direct access to the game at such low level is huge
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Old 06-27-2011, 09:18 PM
_1SMV_Poppy_64 _1SMV_Poppy_64 is offline
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Ok, I'm leaving...

we appreciate some open doors like script, but I think that there is a basic mistake:

This is a game not for free, and the best solution for a comunity of simmers (but also per who want to fly without a lot of manuals) is a flight sim that permits to build the mission in simply way, with a log file (again without scripts) for parsing and post the scores and specially, please understand this:

- COD il like a new car where all the customer must to write on a forum to ask: please check the oil pump, please check the wheels, please check more and more...

With a total respect for you job, but we think: to difficult, to complex.

There is not future for IL2 in this way.
Addio.
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Old 06-27-2011, 09:22 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Oddball, you are making the point in favour of the C+ solution.

Ueberdaemon was not created by every player but, by "the man" who new how to program and found pleasure in developing it for the rest of us.

The potential of direct access to the game at such low level is huge
I said nothing about C+ and all I am saying is people buy the game to fly..not write script.
I just really hope there will be something like UQMG to help the avg user unlock the potential of the game.

S!
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