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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-05-2007, 03:25 AM
BTB BTB is offline
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I have a question about the weapons functionality of Bombs and Torpedos.
While the Bomb is falling or the torpedo is running in water and the Player get killed or crashed before they detonate, will they do anyhow a damage??
I can't remember read or heard anything about that.

Thx and best regards

Michi
  #2  
Old 12-05-2007, 08:45 AM
AA_Absolute AA_Absolute is offline
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Quote:
Originally Posted by BTB View Post
I have a question about the weapons functionality of Bombs and Torpedos.
While the Bomb is falling or the torpedo is running in water and the Player get killed or crashed before they detonate, will they do anyhow a damage??
I can't remember read or heard anything about that.

Thx and best regards

Michi
I remember Oleg know this bug and say in Bob its ok.
  #3  
Old 12-05-2007, 06:02 PM
41Sqn_Banks 41Sqn_Banks is offline
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Post A.p. 1590b

Dear Oleg,

many virtual pilots look forward to a improved and more realistic engine management. I understand that this is not a easy task. The implementation is one thing, but getting the refereces is another exhausting and expensive task. I want to help you with the later.

I've scanned and mailed you Operational Notes for Pilots on Merlin II and III a month ago. This is a 18 pages booklet about operational handling of Merlin II and III engine. You propably remember this:


You really liked it. And this motivated me to prepare a even better reference on this subject:

Air Publication 1590B Volume I, 2nd Edition October 1938
Merlin II and III Aero-Engines
Air Ministry
Reprinted October, 1939




In this over 180 pages manual are also amendments included until November, 1940. It covers all possible variants: 87 octane/100 octane fuel, wooden fixed/Two-position variable/constant speed propeller.

You can download a small preview including the content and the introduction here:
http://www.41squadron.org/test/AP1590B_preview.pdf
Chapter 7 and Chapter 11 should be most interesting.

I tried to contact you about this several times by email in the last 2 weeks, but you didn't respond and didn't download it (at least my server didn't log the download). Of course I do understand that you are a busy man. Please tell me if you are interested in this manual or not. If you are interested I will give you the necessary information to download it.

Best Regards
  #4  
Old 12-05-2007, 10:02 PM
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SlipBall SlipBall is offline
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Yes Oleg I am a advocate for better, complex engine managment, and a switch for full start up procedure if desired by the pilot ......I know that you believe people would grow tired of it, but having the switch is the answer to this problem.....I would love to have this feature....maybe? yes/no...a slight chance....oh please!
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Old 12-06-2007, 01:20 AM
Thunderbolt56 Thunderbolt56 is offline
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I'd really much rather see the greater detail implemented into the flight model and especially the damage model if I were forced to choose or even prioritize. Perhaps some additional CEM tidbits programmable for individual tastes, but with a much more complex engine start procedure, will we also have to warm up our engines on the flightline for 10 minutes? If not then will there be consequences if you run your engine too hard after not warming it up?

No, for me, I don't need to have as much realistic detail on the flightline as I do in the air.

I'm not advocating against it, but it'd be too bad if we get a 21 point engine start procedure and lose a damage model detail as a result. With the exception of coops, most people don't spend much time in pre-flight procedure...not even in the servers with runway obstacle courses like Spits-109's.

Last edited by Thunderbolt56; 12-06-2007 at 01:30 AM.
  #6  
Old 12-06-2007, 01:40 AM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
I'd really much rather see the greater detail implemented into the flight model and especially the damage model if I were forced to choose or even prioritize. Perhaps some additional CEM tidbits programmable for individual tastes, but with a much more complex engine start procedure, will we also have to warm up our engines on the flightline for 10 minutes? If not then will there be consequences if you run your engine too hard after not warming it up?

No, for me, I don't need to have as much realistic detail on the flightline as I do in the air.

I'm not advocating against it, but it'd be too bad if we get a 21 point engine start procedure and lose a damage model detail as a result. With the exception of coops, most people don't spend much time in pre-flight procedure...not even in the servers with runway obstacle courses like Spits-109's.
LOL, ya its hard enough to get people to take the few seconds to taxi correctly let alone spend the time to do a correct startup procedure. It would be cool but Oleg has made some very good points as to why it will not be included and I have to agree. Leave the startup procedures to the civilian sims as there are far more important things to address in a combat sim.

S!
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  #7  
Old 12-06-2007, 08:41 AM
41Sqn_Banks 41Sqn_Banks is offline
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Complex engine manamgent is not about starting the engine. It's about correct boost presure, correct rpm, correct limitations for both, correct throttle (for example a variable datum type boost control used on Merlin III vs. the more simple boost control in Merlin II), pitch handling and W.E.P. handling. Also overheating.

The flight model is not limited the stick control, your left hand on the throttle/pitch is also a important factor in the flight model.
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