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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-27-2011, 01:06 AM
Thee_oddball Thee_oddball is offline
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Join Date: Mar 2011
Posts: 812
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Quote:
Originally Posted by jg27_mc View Post
I am getting launcher.exe crashes almost every time I fly the quick mission "free flight". This odd crash seems to only be happening when performing a vertical dive towards the sea firing all the guns of my Bf 109 E3.

Here are my logs:

Crash log

PHP Code:
Problem signature:
  
Problem Event Name:    CLR20r3
  Problem Signature 01
:    launcher.exe
  Problem Signature 02
:    1.0.0.0
  Problem Signature 03
:    4d6e3d08
  Problem Signature 04
:    core
  Problem Signature 05
:    1.0.0.0
  Problem Signature 06
:    4e047eee
  Problem Signature 07
:    ba3
  Problem Signature 08
:    18
  Problem Signature 09
:    System.AccessViolationException
  OS Version
:    6.1.7601.2.1.0.256.1
  Locale ID
:    2070
  Additional Information 1
:    0a9e
  Additional Information 2
:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3
:    0a9e
  Additional Information 4
:    0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online
:
  
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not availableplease read our privacy statement offline:
  
C:\Windows\system32\en-US\erofflps.txt 
CloD log

PHP Code:
------------ BEGIN log session -------------
[
00:10:29]    1>aa
[00:10:44]    Loading mission ...
[
00:10:44]    Load landscape...
[
00:10:48]    Load bridges
[00:10:48]    LongBridgewrong width. (3)
[
00:10:49]    Load static objects...
[
00:10:50]    ServerJG27-MC will fly for the Blue forces.
[
00:10:52]    Mission loadedtime 7.751
[00:10:53]    Battle starting... 
conf.ini

PHP Code:
[BOB]
EpilepsyFilter=0

[window]
  
DepthBits  =24
  StencilBits
=8
  DrawIfNotFocused
=0
  SaveAspect
=0
Render
=D3D10_0
width
=1920
height
=1080
posLeft
=0
posTop
=0
ColourBits
=32
FullScreen
=1
ChangeScreenRes
=1
Frequency
=60

[NET]
  
speed=100000
  localPort
=27015
  serverName
=My Server
  serverDescription
=IL-2 SturmovikCliffs of Dover
  serverInfo1
=
  
serverInfo2=
  
serverInfo3=
  
serverInfo4=
  
VAC=1
  maxPlayers
=255
  socksEnable
=0
  socksHost
=
  
socksPort=1080
  socksUser
=
  
socksPwd=
host=84.17.22.14
port
=27016

[Console]
  
IP=20001
  UseStartLog
=1
  WRAP
=1
  PAUSE
=1
  HISTORY
=1024
  HISTORYCMD
=1024
  PAGE
=20
  LOG
=1
  LOGTIME
=1
  LOAD
=console.cmd
  SAVE
=console.cmd
  LOGFILE
=log.txt
  LOGKEEP
=1

[rts]
not use, show cursor and not capturenot show cursor, and capture
mouseUse
=2
not use, - use if hardware exist
joyUse
=1
not use, - use if hardware exist
trackIRUse
=1

[rts_mouse]
SensitivityX=1.0
SensitivityY
=1.0
SensitivityZ
=1.0
Invert
=0
SwapButtons 
0

[rts_joystick]
FF=1

[core]
RandSeed 0
TexQual
=3
TexFlags
.PolygonStipple=0
Shadows
=1
SpecularLight
=2
DiffuseLight
=2
DynamicalLights
=1
MeshDetail
=2
LandShading
=2
LandDetails
=2
Sky
=3
Forest
=2
VisibilityDistance
=3
LandGeom
=2
DrawCollisions
=1
Water
=-1
Effects
=2
EffFlags
.Light=1
EffFlags
.SpriteRender=0
Grass
=3
CordEffect
=1
UseFog
=0
UseLandCube
=1
UseLandConnectedObject
=1
LinearObjectManager
=1
Roads
=1
Sun
=1
Clouds
=1
EffFlags
.LightSpritesProj=1
ShadowMapSize
=5
TexFlags
.AsyncLoad=1
TexFlags
.ShowTexture=0
SimpleMesh
.SWTransform=0
SimpleMesh
.QuadTreeClip=1
SimpleMesh
.InstancingHW=1
EffFlags
.LightContextSprites=1
CloudsFlags
.Detailed=1
TexFlags
.CreateHDR=1
Decals
=2
EffFlags
.SWLight=0
TexFlags
.CockpitOnePass=0
MegaTexture
=0
TexFlags
.Reflection=0
RenderTargetQual
=3
MSAA
=0
MeshStatics
=3
MeshStaticsDetail
=2
SimpleMesh
.QTNoCompose=0
MeshFirstLod
=0
MeshShowLod
=0
SpawnHumans
=0
TexFlags
.SSAO=0
TexFlags
.VSync=1
TexFlags
.FastTransparency=1

[sound]
SoundUse=1
DebugSound
=0
SoundEngine
=1
Speakers
=1
Placement
=0
SoundFlags
.reversestereo=0
RadioFlags
.Enabled=1
RadioEngine
=2
MusicVolume
=14
ObjectVolume
=7
MusState
.takeoff=1
MusState
.inflight=1
MusState
.crash=1
MusFlags
.play=1
MasterVolume
=14
Attenuation
=7
SoundMode
=0
SamplingRate
=0
NumChannels
=2
SoundExt
.occlusions=1
SoundFlags
.hardware=1
SoundFlags
.streams=1
SoundFlags
.duplex=1
SoundExt
.acoustics=1
SoundExt
.volumefx=1
SoundFlags
.voicemgr=1
SoundFlags
.static=1
VoiceVolume
=8
Channels
=1
SoundFlags
.bugscorrect=0
SoundExt
.extrender=0
SoundSetupId
=8
ActivationLevel
=0.02
Preemphasis
=0.8
RadioLatency
=0.5
AGC
=1
PTTMode
=1
RadioFlags
.PTTMode=0
RadioFlags
.PlayClicks=1
ActLevel
=9
MicLevel
=10
SoundFlags
.UseRadioChatter=0
SoundFlags
.AutoActivation=0
SoundFlags
.forceEAX1=0
speakers
=1
vgMaster
=7
vgVoice
=7
vgMusic
=7

[game]
mapPadX=0.6776041
mapPadY
=-0.03981481 
Regards.
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: core
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4e047eee
Problem Signature 07: ba3
Problem Signature 08: 18
Problem Signature 09: System.AccessViolationException

An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?
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  #2  
Old 06-27-2011, 01:30 AM
jg27_mc jg27_mc is offline
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Join Date: May 2008
Location: Porto Santo Island, Portugal
Posts: 249
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Quote:
Originally Posted by Thee_oddball View Post
An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?
Thank you for the feedback.

Done that with prime95, IntelBurnTest and Memtest86+ v4.20 during my last OC settings not long ago (+- 2 months).

Will test memory again to see if I can find anything...

I was suspicious of my HDD raid 0 configuration, although the drives seem to be ok, done some tests already. I'm also playing CoD Black Ops and the game is running flawless in max settings 4x AA. Actually my system is bullet proof for the last 2 months or so. I only started to get this errors with the latest patch (coincidence?). A memory leak maybe?


Event viewer logs


PHP Code:
ApplicationLauncher.exe
Framework Version
v4.0.30319
Description
The process was terminated due to an unhandled exception.
Exception InfoSystem.Reflection.TargetInvocationException
Stack
:
   
at System.RuntimeMethodHandle._InvokeMethodFast(System.IRuntimeMethodInfoSystem.ObjectSystem.Object[], System.SignatureStruct ByRefSystem.Reflection.MethodAttributesSystem.RuntimeType)
   
at System.RuntimeMethodHandle.InvokeMethodFast(System.IRuntimeMethodInfoSystem.ObjectSystem.Object[], System.SignatureSystem.Reflection.MethodAttributesSystem.RuntimeType)
   
at System.Reflection.RuntimeMethodInfo.Invoke(System.ObjectSystem.Reflection.BindingFlagsSystem.Reflection.BinderSystem.Object[], System.Globalization.CultureInfoBoolean)
   
at System.Delegate.DynamicInvokeImpl(System.Object[])
   
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.DelegateSystem.ObjectInt32)
   
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.ObjectSystem.DelegateSystem.ObjectInt32System.Delegate)
   
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
   
at System.Threading.ExecutionContext.runTryCode(System.Object)
   
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCodeCleanupCodeSystem.Object)
   
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContextSystem.Threading.ContextCallbackSystem.Object)
   
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContextSystem.Threading.ContextCallbackSystem.ObjectBoolean)
   
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContextSystem.Threading.ContextCallbackSystem.Object)
   
at System.Windows.Threading.DispatcherOperation.Invoke()
   
at System.Windows.Threading.Dispatcher.ProcessQueue()
   
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtrInt32IntPtrIntPtrBoolean ByRef)
   
at MS.Win32.HwndWrapper.WndProc(IntPtrInt32IntPtrIntPtrBoolean ByRef)
   
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.DelegateSystem.ObjectInt32)
   
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.ObjectSystem.DelegateSystem.ObjectInt32System.Delegate)
   
at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPrioritySystem.TimeSpanSystem.DelegateSystem.ObjectInt32)
   
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtrInt32IntPtrIntPtr)
   
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
   
at yRwWjNgQNEU4kyh55mG.3QfAgsg89ANZD6dfoaj.a09T2X48Hhs7jFx2xyr1()
   
at yRwWjNgQNEU4kyh55mG.3QfAgsg89ANZD6dfoaj.f2BvdqXwMtS()
   
at EnMYergvrlW7qtrB2TR.wUdJX5ggmce860joR1I.ovx5cHGW0Rr(EnMYergvrlW7qtrB2TR.wUdJX5ggmce860joR1ISystem.String[], System.StringSystem.String)
   
at HexoWLH6A40ZA76sEaQ.nGqt00HNHKWUH1xd7t0.V26YdLohd7yEmprS5cUh(System.ObjectSystem.ObjectSystem.ObjectSystem.Object)
   
at HexoWLH6A40ZA76sEaQ.nGqt00HNHKWUH1xd7t0.UaIprIw2wOP(System.String[])
   
at maddox.Launch.3cnKDdGWf1QI8Fl3kT8(System.Object)
   
at maddox.Launch.Program(System.String[])
   
at Launcher.Program.Main(System.String[]) 
PHP Code:
Faulting application nameLauncher.exe_Launcherversion1.0.0.0time stamp0x4d6e3d08
Faulting module name
KERNELBASE.dllversion6.1.7601.17514time stamp0x4ce7bafa
Exception code
0xe0434352
Fault offset
0x0000b727
Faulting process id
0x588
Faulting application start time
0x01cc34563c904197
Faulting application path
d:\games\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path
C:\Windows\syswow64\KERNELBASE.dll
Report Id
cffdb6f1-a049-11e0-aba8-002618fd2048 
Regards.

Last edited by jg27_mc; 06-27-2011 at 01:35 AM.
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  #3  
Old 06-27-2011, 01:48 AM
Thee_oddball Thee_oddball is offline
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Join Date: Mar 2011
Posts: 812
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@jg27 mc a memory leak is a distinct possibility considering we had that in the beginning with the DED servers and a DED server is just the CORE of the game .

S!
__________________
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Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
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  #4  
Old 06-27-2011, 02:37 AM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Thee_oddball View Post
@jg27 mc a memory leak is a distinct possibility considering we had that in the beginning with the DED servers and a DED server is just the CORE of the game .

S!
Thanks for the info. I hope I don't get this error when flying online, haven't flown online much lately...

Regards.
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  #5  
Old 06-27-2011, 07:56 AM
Blackdog_kt Blackdog_kt is offline
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Posts: 2,715
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Quote:
Originally Posted by 335th_GRAthos View Post
JU-88 startup sequence:

It seems that the JU88 cockpit has fuel cocks #3 -#8 which are selectable and can be switched on with the mouse but, are completely useless because you need to open cock #1 for the left engine and #2 for the right engine but they are not selectable on the cockpit and you can only open them setting keyboard keys.

~S~
You can click on them "through" the seat if you hover the mouse above them but yes, it's easier to set them to a keyboard command.

As for the rest of the fuel switches, these are part of the fuel delivery system.

The Ju88 has a lot of different fuel tanks and configurations (like Robtek said, with optional ones in the bomb bays) but only one feeder tank per engine. What this means is that each engine only gets fuel from one tank and the fuel from the rest of the tanks need to be pumped into those feeder tanks first because they can't be pumped directly to the engine (they are connected in series). The extra switches are there to let the pilot control which tank will be pumped into the feeder tank first, or close one down in case of leaks, etc.

That being said, i don't exactly know how it works so i just turn everything on
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  #6  
Old 06-27-2011, 08:35 AM
Tree_UK
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Everytime I fly online I get disconnected, along with my squad mates as the whole server goes down, we also suffer massive lag spikes yet our pings to the servers are good. Is this because we are going through Steam, or is game releated or just a badly setup server. Is anyone else experiencing this?
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  #7  
Old 06-27-2011, 08:45 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
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I have yet to experience disconnection like that tree. I started flying online yesterday and have started to get bsod, I think the weather is pushing my CPU overclock over the safety margin... .

Which server do you use btw?
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Quote:
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #8  
Old 07-06-2011, 02:11 AM
Codex Codex is offline
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Quote:
Originally Posted by Thee_oddball View Post
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: core
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4e047eee
Problem Signature 07: ba3
Problem Signature 08: 18
Problem Signature 09: System.AccessViolationException

An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?
There is most likely nothing wrong with his memory chips. This error is most likely a coding problem. An unmamaged object was called from a managed environment (.net) and it violated a memory address somewhere.

Now for the bug I'm noticing ... Sound chanels are reversed when using surround sound. Most noticabely the Left and Right chanels are reversed, only tested on the Me110 at this stage. Going back to IL-2 1946 in the mean time

Last edited by Codex; 07-06-2011 at 02:14 AM.
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