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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I get 40-60 FPS on medium settings with a quad core laptop with a 5870 card. Still looks fantastic. The potential is huge and some of those videos showing 1000+ planes in the sky at the same time has already shown that.
But even with my medium laptop, I'm enjoying it quite a bit. I'd say the majority of the problems are people having too much eye candy turned on (not saying optimization is needed as well) But every patch is making it better and better. It will get there. |
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#2
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Hi! I just wanted to stop a moment and praise the damage model:
I got my a$$ shot up by a 109 a few days ago and looked behind my seat-armor only to find the damage 100% correct according to the external view! It was really sweet to see "internal" aircraft damage represent the external aircraft damage :p I could peer through the holes in the fuselage at the same spots they were depicted on the outside. This game has an INSANE damage model! I just wished more about the calculations being made! A developers commentary on what happens from trigger-press to bullet hit and damage delivery would be awesome! Just to see what the game actually takes into account! I've already seen bullets that puncture thin skin can enter the plane on one side and exit the other side, and 20mm cannon AP shells pretty much slice through the entire plane pic: |
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#3
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Quote:
I'd like to see an option for an extremely detailed damage log, so we can see things like exactly which engine cylinder is out, or what hydraulic line is cut. I know the game is tracking all that detail. |
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