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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-26-2011, 04:58 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
As far as understand it is OK to use soundmods online if they do not modify any other files than sound files. The issue with current sound mods is that they modify engine config files to force DB and Merlin using separate samples.

I think we can ask modders to make a lite version of their mods that do not modify anything but sound files.

I remember reading at least once in early May that a basic sound mod that was available back then helped to solve sound disappearing issues when using external views (Current 1st person multiplayer sound bug was not introduced back then yet).

Of cause do not try any mods online if you think $50 is a lot to loose just for experimenting purposes.

ps. Also we can ask luthier to officially approve at least one sound mod for online. I would vote for Jafa's one but it is not available yet. But we can start talking to luthier about this anyway.
i read just like you what Luthier said about the mods...there would be wide spread bans without warning

but i am not sure VAC definitions have been written yet given the constant flux of the game.

If the sound mod can fix the online bug then we SHOULD be allowed to use it without penalty and when it is officially fixed we should be notified so we may revert back to stock.

S!
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  #2  
Old 06-26-2011, 06:48 PM
Ataros Ataros is offline
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Originally Posted by Thee_oddball View Post
If the sound mod can fix the online bug then we SHOULD be allowed to use it without penalty and when it is officially fixed we should be notified so we may revert back to stock.
Obvious, isn't it? That is why someone may wish to try it and start talking to luthier about it if this is a solution. If no one reports it, luthier would never know about it.

Quote:
Originally Posted by Ataros View Post
ps. Also we can ask luthier to officially approve at least one sound mod for online. I would vote for Jafa's one but it is not available yet. But we can start talking to luthier about this anyway.
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  #3  
Old 06-26-2011, 07:58 PM
BigPickle
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The copyright logic i have heard banded around is nonsense. Listen to the 303's in the stock game, tell me honestly they didnt come from either the battle of britian movie or from Wings of victory, i checked and they are identical but because our 303 is slightly reworked its been used here.

For a company trying to re-coop fundings recording their sounds from new is not an option. They will of course either use and expand on the same sounds, or buy sounds already made.

Personaly I dont want them to use anyones mod I want them to sort out their sound and clearly they will do this, entertaining the idea that they will come to the community to ask for help is a ridiculous notition. They are a professional development team and dont need our help.
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  #4  
Old 06-26-2011, 08:11 PM
Zorin Zorin is offline
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Originally Posted by BigPickle View Post
They are a professional development team and dont need our help.
Oh really? I would rather say they don't want our help even though they are in bad need of some help.

One thing they really need is a team of beta testers that will stop them from releasing new patches that are either full of factual (loadouts, technical data like weights, ship speeds, armaments) and gameplay (QMB, FMB, etc) faults or introducing new bugs and perfromance hits.

That would let them regain some credit in my book at least. The whole mess-up called Minensuchboot is a perfect example of their current face palm actions.

Last edited by Zorin; 06-26-2011 at 09:04 PM.
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  #5  
Old 06-26-2011, 08:24 PM
BigPickle
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Agree'd Zorin, but it think thats a leadership issue when no clear direction is displayed.
They wont ask for help with sound and rightly so because they get paid for their work and i fear they could come off looking lame asking unpaid guys to do their work for them.
They already use the community for beta testing problem is no-one looks at the results properly and then decides if the extra ship should be put in or should they fix the spastic AI that fly with in-human characteristics.
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  #6  
Old 06-26-2011, 09:19 PM
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Shado Shado is offline
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Ok just jumping into the party here, taken from the original motor.merlin.prs dumped out with the kegetys mod.


As you can see this was created at an earlier date before Jafa kindly put his mod out, pehaps he;'s helping them already.
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  #7  
Old 06-27-2011, 06:37 PM
Luffe Luffe is offline
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Quote:
Originally Posted by Shado View Post
Ok just jumping into the party here, taken from the original motor.merlin.prs dumped out with the kegetys mod.


As you can see this was created at an earlier date before Jafa kindly put his mod out, pehaps he;'s helping them already.
Ok, I just took a dump.

This is what my 'motor.merlin.prs' file looks like:

Quote:
[common]
spl 110
alg airplane
infinite 1

[samples]
vilga_run_02x.wav
motor_x_03_01.wav
R1_11_b.wav
R1_12_b.wav
R1_14_b.wav

[sample.motor_x_03_01.wav]
infinite 1
spl 85
env 0
ctrl rpm
rpm 450 600 1500 1700 0.5 1.0 1.0

[sample.vilga_run_02x.wav]
infinite 1
spl 85
env 0
ctrl rpm
rpm 1400 1700 3000 3500 0.73 1.3 1.0


[sample.R1_11_b.wav]
infinite 1
spl 85
env 2 8
ctrl rpm
rpm 1400 1700 3000 3500 0.73 1.3 1.0

[sample.R1_14_b.wav]
infinite 1
spl 85
env 2 8
ctrl rpm
rpm 450 600 1500 1700 0.5 1.0 1.0


[sample.R1_12_b.wav]
infinite 1
spl 85
env 2 8
ctrl rpm
rpm 100 200 500 600 0.5 1.25 0.25
No jafa***.wavs or packard_merlin.wavs in vanilla CLoD.
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  #8  
Old 06-27-2011, 07:34 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by BigPickle View Post
Agree'd Zorin, but it think thats a leadership issue when no clear direction is displayed.
They wont ask for help with sound and rightly so because they get paid for their work and i fear they could come off looking lame asking unpaid guys to do their work for them.
They already use the community for beta testing problem is no-one looks at the results properly and then decides if the extra ship should be put in or should they fix the spastic AI that fly with in-human characteristics.
Why is it so hard to understand that the person who did the ship, would have nothing to do with the person fixing AI, if they have an employee that is there to model objects then it would make no sense not to get him making things, irrespective of whether other bugs exist as he isn't the person trained to fix those bugs, for me I hope we get new objects with every patch, including more ships.
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  #9  
Old 06-27-2011, 08:13 AM
timholt timholt is offline
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Originally posted by Bgpickle Quote "They are a professional development team and dont need our help." End quote

Wrong on both counts methinks.
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  #10  
Old 06-27-2011, 05:55 AM
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furbs furbs is offline
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Quote:
Originally Posted by BigPickle View Post
The copyright logic i have heard banded around is nonsense. Listen to the 303's in the stock game, tell me honestly they didnt come from either the battle of britian movie or from Wings of victory, i checked and they are identical but because our 303 is slightly reworked its been used here.

For a company trying to re-coop fundings recording their sounds from new is not an option. They will of course either use and expand on the same sounds, or buy sounds already made.

Personaly I dont want them to use anyones mod I want them to sort out their sound and clearly they will do this, entertaining the idea that they will come to the community to ask for help is a ridiculous notition. They are a professional development team and dont need our help.

Why?...they already said they need our help with missions and campagins.
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