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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-26-2011, 09:36 PM
ATAG_Bliss ATAG_Bliss is offline
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I get 40-60 FPS on medium settings with a quad core laptop with a 5870 card. Still looks fantastic. The potential is huge and some of those videos showing 1000+ planes in the sky at the same time has already shown that.

But even with my medium laptop, I'm enjoying it quite a bit. I'd say the majority of the problems are people having too much eye candy turned on (not saying optimization is needed as well) But every patch is making it better and better. It will get there.
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Old 06-26-2011, 10:04 PM
Strike Strike is offline
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Hi! I just wanted to stop a moment and praise the damage model:

I got my a$$ shot up by a 109 a few days ago and looked behind my seat-armor only to find the damage 100% correct according to the external view! It was really sweet to see "internal" aircraft damage represent the external aircraft damage :p I could peer through the holes in the fuselage at the same spots they were depicted on the outside.

This game has an INSANE damage model! I just wished more about the calculations being made! A developers commentary on what happens from trigger-press to bullet hit and damage delivery would be awesome! Just to see what the game actually takes into account! I've already seen bullets that puncture thin skin can enter the plane on one side and exit the other side, and 20mm cannon AP shells pretty much slice through the entire plane

pic:

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Old 06-27-2011, 12:16 AM
White Owl White Owl is offline
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Quote:
Originally Posted by Strike View Post
Hi! I just wanted to stop a moment and praise the damage model...
Every time I start a mission, I record a track because I'll go back later and take a closer look at all the damage. It's crazy impressive.

I'd like to see an option for an extremely detailed damage log, so we can see things like exactly which engine cylinder is out, or what hydraulic line is cut. I know the game is tracking all that detail.
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Old 06-25-2011, 08:03 PM
buddye buddye is offline
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Quote:
Originally Posted by naz View Post
Hi all

When this game works, it works so good. I have been playing Il2 since the release of the original demo waaaaaaaay back when.

After countless hours tweaking and testing, reading and making a few posts here about my FPS troubles and generally pulling my hair out, I have finally got the game running well and am now simply enjoying flying.

I just did the first two missions of the Eagle Day LW campaign that adonys was kind enough to translate from the Russian forums and post here. I had the most absorbing and fun two hours in a flight sim in years. Constantly taking care of my engine, constantly watching my instruments, constantly trying to keep track of where everyone was (ashamed to admit i was an icon addict in IL2)...and all the while the sim looking gorgeous (to my eyes at least)... I bagged a hurricane and a part kill of another in mission one before returning to Calais badly shot up, and then bagged a Spitfire and a Blenheim in my second mission.... I loved every second of it.

There is a hell of a long way to go with this game, we all know it... but I hope those of you still having problems, those that are upset/disappointed/annoyed can stick with it...Don't get me wrong, I completely understand the frustration many are experiencing (especially those with the multiplayer sound issues)...but, when the game works, its just wonderful despite the many flaws. I look forward to CloD's further improvement and development.

Thank you Luthier and the devs...CloD is a diamond, rough as hell in many parts, but a diamond nonetheless.

I realize this is basically a nothing post, and is purely just my opinion...but if nothing else I hope Luthier realises that he's got at least one happy customer (albeit after much initial frustration) who is excited for what more is hopefully to come.

I am about to finally uninstall IL2-1946, I cant go back now...farewell old girl, you served me well for many years.
Running 14821 and PC spec's in sig.

I mostly agree with the OP with respect to COD's potiental. Here are my vedio settings:



The game runs good and without significant performance issues on my almost 1 1/2 year old PC with the above settings. COD performs well over water, land, and London without studder, or crashes. I think my old dual core video card with 1.8 GB of memory is the Key but that is only a guess at the COD's bottleneck.

With respect to dogfighting, after a few weeks of playing mostly quick missions, I have yet to be shot down by an AI A/C. I was shot down by the rear gunners (both the 110 and JU87) and by friendly fire. As an off-line player, the AI performance IMHO is just not very good and I fear the AI may be a long term problem. The AI performance is my biggest disappointment but I may be in the minority. I hope that developer priority will be applied to improve the AI performance in the coming update patches.
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Old 06-26-2011, 02:57 AM
naz naz is offline
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Quote:
Originally Posted by buddye View Post
As an off-line player, the AI performance IMHO is just not very good and I fear the AI may be a long term problem. The AI performance is my biggest disappointment but I may be in the minority. I hope that developer priority will be applied to improve the AI performance in the coming update patches.
I agree with you on the AI mate. I am pretty sure Luthier mentioned AI was one of the things they were going to be working on in one of the roadmaps.

Cheers
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