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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-25-2011, 02:27 AM
xnomad xnomad is offline
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Join Date: Jul 2010
Location: Sydney, Australia
Posts: 265
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If we can't have MP then the AI needs toning down!

We can't play multi-player because the sound drops out.

All we have left is single-player. However the AI has become so infuriating that I'm having trouble enjoying this too now. I am very certain that the AI is more alert than before.

We need the 1946 QMB setting where we set AI to rookie, average, veteran, ace etc.

In previous versions of COD quick missions I used to find that one or two of the AI enemy were ultra-aware and would do their annoying evasive maneuvers all the way to the deck.

I would just ignore these guys and go for a dumber/less aware target, preferably one that was busy attacking a team mate. Now the dumber targets don't seem to exist for me. Every one of them is ultra-aware with their magical FM, even when they are busy they sense your attack and turn on their unrealistic rolling, and high G spiral dives.

Now pardon me for saying this but I'm very proud of my shooting ability but I'm struggling with the AI, they are tuned to react exactly at the point you have a perfect firing solution. I'm even tempted to say that they have your convergence settings loaded into their evasion algorithms.

Last edited by xnomad; 06-25-2011 at 02:38 AM.
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