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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-25-2011, 12:46 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by MadBlaster View Post
Trying to catch up to your post.

I know that it isn't actual gameplay. It is a benchmark and frame of reference. Your standard for graphics performance and mine are clearly different. I expect the BlackDeath track to run smooth and stutter free at 30+ fps at all times. That's my standard because that's what I have now in UP/46'. I'm not going to trade my graphics standard for better DM/CEM. It's not enough for me. I really had an expectation that this game would perform better graphics wise given the changes in technology the past 10 years. Maybe they need to go back to Open G/L. It always ran better than Direct X in 1946.
You are a little bit limited.

My standard in 46 Black Death is much higher than yours... But only a fool want that a CloD heavy track performs like old 46 track in the same hardware... Here I run BD in 46 with 60 fps... that's my standard, much higher than yours...

But I have the same "standard" than you in thinking in CloD... I fly in 46 with great performance in MP running BD with stutters, drops in FPS, etc... By ages! If you think just two seconds you'll see how stupid is your last post...
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Old 06-25-2011, 01:00 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
You are a little bit limited.

My standard in 46 Black Death is much higher than yours... But only a fool want that a CloD heavy track performs like old 46 track in the same hardware... Here I run BD in 46 with 60 fps... that's my standard, much higher than yours...

But I have the same "standard" than you in thinking in CloD... I fly in 46 with great performance in MP running BD with stutters, drops in FPS, etc... By ages! If you think just two seconds you'll see how stupid is your last post...


Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen.

I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard.
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Old 06-25-2011, 02:27 AM
xnomad xnomad is offline
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If we can't have MP then the AI needs toning down!

We can't play multi-player because the sound drops out.

All we have left is single-player. However the AI has become so infuriating that I'm having trouble enjoying this too now. I am very certain that the AI is more alert than before.

We need the 1946 QMB setting where we set AI to rookie, average, veteran, ace etc.

In previous versions of COD quick missions I used to find that one or two of the AI enemy were ultra-aware and would do their annoying evasive maneuvers all the way to the deck.

I would just ignore these guys and go for a dumber/less aware target, preferably one that was busy attacking a team mate. Now the dumber targets don't seem to exist for me. Every one of them is ultra-aware with their magical FM, even when they are busy they sense your attack and turn on their unrealistic rolling, and high G spiral dives.

Now pardon me for saying this but I'm very proud of my shooting ability but I'm struggling with the AI, they are tuned to react exactly at the point you have a perfect firing solution. I'm even tempted to say that they have your convergence settings loaded into their evasion algorithms.

Last edited by xnomad; 06-25-2011 at 02:38 AM.
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  #4  
Old 06-25-2011, 02:41 AM
Ctrl E Ctrl E is offline
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I don't really play MP much so for me this latest patch seems to have done bugger all.

still terrible performance over land (despite my new machine) and AI still seems to do barrell rolls like an F-18.

really starting to get quite depressed about this game now and increasingly find myself drifting to other games.
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  #5  
Old 06-25-2011, 03:03 AM
kakkola kakkola is offline
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hi all

Tested with latest patch,explosion and smoke came back when crashing...good!!
i get from 45-55 fps on smaller towns but stutters are there(buildings on very low),every time i enable trees(low)or grass(low)i see about 40-50 fps flying low above fields but stutters with 1 sec interval, when i go above 800-900 feet is smooth, (mirror in cockpit always off,sync on )
my resolution is 1600x900
I DO NOT agree when somebody say that u cannot get more performance from this sim unless u upgrade hardware bla bla bla,we are in 2011

Win 7 64
8 gig
phenom x4 965 3.4 ghz
gtx 570 1280 mb
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  #6  
Old 06-25-2011, 04:42 AM
ATAG_Doc ATAG_Doc is offline
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Well I downloaded the steam update and it didn't break. That's good news. lol
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  #7  
Old 06-25-2011, 05:26 AM
=FI=Scott =FI=Scott is offline
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Shadow flickering still an issue. No noticable performance gain noted but game was running OK on med settings before patch anyway. Game seems stable after @1hr testing.

My subjective view is that the current game isn't of a sufficent satisfactory quality for me to enjoy so no longer flying it. Will try it again when next updated.
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  #8  
Old 06-25-2011, 09:44 AM
dflion dflion is offline
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Cool One step forward, two steps back?

Hello Luthier,
I have had an interesting afternoon testing the new patch?

During my testing, on the good and positive side, everything seems to be running a bit smoother and the game interface seems to work a lot better.

On the negative side, when testing my recently constructed FMB missions, "Spitfire Dawn' and the ' JG26 German Campaign', I have noticed that the FMB has changed. When I selected my first JG26 mission you could not select Adolf Galland's correct historical skin by Capt. Farrell, it automatically 'defaulted' to a leader's skin and placed that skin over Capt. Farrell's skin. To make matters worse, I took a 'Steam' picture of this problem and they announced they 'are down', so I couldn't retrieve the picture to show you. Sorry I think 'Steam' is S---T! one step forward and 200 steps back!

I saw your earlier post, where you said that one of your programmer's 'porked' the sound, which sadly sounds like a blatant sabotage problem. I hope you haven't got any other 'saboteurs' still in the team?

For 'FMB' (Full Mission Builders), I think that you will have to temporarily re-introduce the 'enemy' aircraft 'visually' originating from their airfields, so you can see where they are, both when planning an 'offline' mission and also to allow players to know that something is about to happen! By only showing the enemy aircraft 'when they are on top of you' I think is another 'one step forward and two steps back in the current game version level'.
In a combat flight simulation, you have got to allow for the real lack of visual reality. (real pilots with exceptional eyesight, spotted the enemy, long before they spotted them, they were usually the aces)
I think this feature in the old IL-2 Sturmovik was one of the key features that made the simulation a notch above the others, sadly I think you have gone backwards with this feature in IL-2 Sturmovik COD.

Because we haven't got the 'full working FMB' yet, you may come up with something 'new and exciting' to alleviate this problem?

I would be very interested in your comment's?

DFLion
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  #9  
Old 06-25-2011, 09:48 AM
z0ttel z0ttel is offline
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The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable'

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  #10  
Old 06-25-2011, 12:26 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by MadBlaster View Post
Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen.

I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard.
Explain everything... This guy are trying to run CloD in a 8600 GT...

My God! But I'm OK with that, he can try a mircale. But for the two "genious" that said thar a 560 Ti can't handle CLoD OK, I'm uploading a video recorded in WINDOWED MODE, because FRAPS can't record in CloD in fullscreen here... I'll laugh a lot with the comments about "performance" after the "genious" saw the video!
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