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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 06-24-2011, 03:37 PM
sdshadow sdshadow is offline
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I play on impossible.

I don´t use any spells or any pet dragon skills, it is a truely solo, only Asmadeo.
The only problem is that you really need a few Walls from the pet dragon early when you don´t have any healskills. But if you have the heal at beginning on the round and the Vampireskill to regain health in melee combat you don´t need anyting later.

If you have luck and the more HP, Vampireskill and heal/round is early on the list to choose it should be 5-6 levels of Asmadeo to stopp walls from the pet dragon.

At the time now i have enough power and initiative that i teleport at the beginning of the first round near to the enemy and since i have 3 counters i barely have any health lost till round 2, only the enemy are half down

If there are really strong stacks i tease them a little (Speed 3 and the skill to avoid an attack are really nice).

I would tell that the skill to avoid an attack is to choose later on, because you teleport to an nearby random field after a avoid, if you are not strong it could be your death in no time.

More healing/round, more HP and more Vampirism should be the main picks at the early levels.
Damage reduction in melee is the next choice and later on the fire, poisen protection is a must have, but only if you would kill dragons. Dragons are later at the game and you should pick this skill also later. Then avoid attack and a new attack if you gain damage and if you made damage. I have maxed them all and i have if i are lucky 3 or 4 attacks in one round.

I have only one skeleton each round because the fight don´t start. In the beginning it is good to keep it alive to level the undead heal spell a little, but it go slowly because you can get all other skills in no time to level 20 and the heal undead is on level 2 or 3.

The skeleton dies also quickly. It is no need to level up with the healspell, later on when you have the Necromancer at level 3 you can heal yourself and level faster, but i have the skill now on level 7 and all other skills are beyound 40....you can skip this skill really, it is to slow to levelup.

Example, i get with a critical melee attack 2.000 EXP, a heal from the healing spell with 350 HP get me 30 EXP. I only use it if i need the heal, not for the levelup of this skill.

I choose the paladin, because i thought he has the only skill (avoid 50% damage at time) for Asmadeo, but in over 20 fights it don´t trigger once, it seems it don´t work mit Asmadeo. But i don´t really need it.

If there is no maxlevel of Asmadeo i should reach level 200 at the end of the game, or more.....if he makes more damage, he makes more EXP and he gets later on really much HP and Damage each level.

The only thing that i cheatet is that i give me with the editor a few items (e.g two 15% Damagereduction shoes, one because you can get it (if lucky) without cheating and the second because i cannot reach the medal for damagereduction because i don´t use spells) and a stack from 999 skeleton at the beginning of the game. But only to die, not to make damage or win the first rounds.

English is not my main language, if i wrote anything that is not understandably please ask

Last edited by sdshadow; 06-24-2011 at 03:57 PM.
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  #2  
Old 06-24-2011, 03:58 PM
Fatt_Shade Fatt_Shade is offline
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Nice using dragon stone wall for him, i never used that skill, so totaly forgot about it
Yea vampirism and regen early on seems only way to do this.
Why not using dragon ? I love diging chests and mana regen, and you dont need any army for it mystic egg, or any other unit you keep with yourself will do.
Also i found this in eng_fammiliar file :
Rage zloboglaza (beholders rage i think)
fam_skill_anger_rank_1_hint=withdrawing a familiar, getting the damage with a chance of 6% can again operate. Gives 1 OD.
What does this mean, after being hit asmodean have 6/13/19/25% chance to attack again like demon executioner.
Unstoppable i have and it gives me 20% to attack again in same round, but this skill i dont get how it works.
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  #3  
Old 06-24-2011, 04:12 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Nice using dragon stone wall for him, i never used that skill, so totaly forgot about it
Yea vampirism and regen early on seems only way to do this.
Why not using dragon ? I love diging chests and mana regen, and you dont need any army for it mystic egg, or any other unit you keep with yourself will do.
Also i found this in eng_fammiliar file :
Rage zloboglaza (beholders rage i think)
fam_skill_anger_rank_1_hint=withdrawing a familiar, getting the damage with a chance of 6% can again operate. Gives 1 OD.
What does this mean, after being hit asmodean have 6/13/19/25% chance to attack again like demon executioner.
Unstoppable i have and it gives me 20% to attack again in same round, but this skill i dont get how it works.
Yes, if Asmodeus gets hit, he has a chance to attack again like a Demon.

It is nice to have both Unstoppable and "Rage".
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  #4  
Old 06-24-2011, 05:01 PM
sdshadow sdshadow is offline
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i have played the game completely 30 times or so, the dragon pet is boring if you have played it so often...thats the matter why i play a solo without pet dragon and spells

The Wall is one of the best spells, at the last level with 5.000 Hitpoints it is a really lifesafer if you play a no loss (witch i have plenty of times with different settings).

After my Asmadeo solo i try a mistik solo (a new unit in red sands), this unit seems to be strong and powerful....i will see

The only other thing thats on my list is a single unit play with a tear one unit (e.g. skeleton archer), but i don´t hope that it will work on impossible, but i don´t start a Kings bounty game on o lower Difficulty...in my opinion impossible is not hard enough, a 500 % stronger army would be nice, but i don´t figured out if this can be changed with the editor.
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  #5  
Old 06-24-2011, 05:22 PM
Fatt_Shade Fatt_Shade is offline
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Ok so we have asmodean with 3k hp, 750 hp regen per hit/turn, 20% to multiple attack, 25% for unlimited retaliation, 30% evasion, 2 aoe skills, and what else ... ?
Does any1 else think that impossible just lost all it`s meaning ? Playing all game with 1 skeleton archer and asmodean with no problems just seems wrong
I get it`s fun unit, with great skills, but it`s just to much overpowered. Players before droped black knights for this, and we now have even worse situation with asmodean. He`s harder to kill then chaos dragon, more hp/dmg/att/def then any other unit in game and takes only 1 item slot . . .
And about 500% stronger enemy, try logic.txt file in sessions/red_sands/config folder and find this string
alead=0.6|1.1|1.5|2.1 // ęîýô. ëčäĺđńňâŕ âđŕăŕ
it`s enemy leadership (4 numbers for 4 difficulty lvl`s)and change to whichever value you want, there are also pet exp/gold/rage/income and similar settings, so go wild

Last edited by Fatt_Shade; 06-24-2011 at 05:34 PM.
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  #6  
Old 06-24-2011, 06:34 PM
sdshadow sdshadow is offline
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I think Asmodeo gets to 10.000 HP and higher if there is no Level Cap. You are right, the Asmodeo solo is boring at this time, nothing can stop him at Level 59 with 4400 HP.

I don´t have a logic.txt as you mentioned. There is no config folder and my complete installation of kings bounty had no logic.txt.....

I really would like to start Red Sands new with 500 or even 1000% stronger armies I know i am insane.

EDIT: i have found them, red_sands.kfs open with winrar and the logic.txt is here

Last edited by sdshadow; 06-24-2011 at 06:51 PM.
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  #7  
Old 06-24-2011, 09:04 PM
ckdamascus ckdamascus is offline
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Yeah, but without cheating, it doesn't seem to work.

If someone can chime on a better technique to get it started. I'm playing as a mage impossible mode.

How do you generate enough rage if you don't use inquisitors? How do you guard the inquisitors AND asmodeus with just stone walls? I had to throw in a Orc Hunter to help buy some time.

From my understanding, he only did the solo when he gave himself two Twinkling boots, so that's just a LITTLE overpowered early on, even if it was to compensate for "lost" medals and "kiting" for a twinking boot.

He also gave himself some huge set of skeleton archers so he could keep asmodeus running around.

The odd part is, soloing with Asmodeus is sometimes much better than not soloing with Asmodeus because you rob him of experience points if you do use him with an army. That is precisely why I have restarted a couple of times.

I am just finding it really hard to start it off fluidly without requiring to kite to get physical resist items. Otherwise, I need a method to heal him or let him fight enough to get all the vital skills.

Any tips anyone? I suppose I could just play it normally and use de-buffs to help feed asmodeus with my other, older saved game. (as opposed to starting over again to supposedly gain more xp for asmodeus).
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  #8  
Old 06-24-2011, 09:55 PM
sdshadow sdshadow is offline
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no, i don´t rob Asmadeo from XP, i don´t use skeleton archers, i had use a single skeleton, and this only to start the battle, not to fight

I have use the first Twinkling boot from the start, because you can farm it without a fight (if you are lucky to have one in the game), the second one after i was in verona, because i had the metal normally always if i reach verona if i have Archmages and 10 stone skin every battle.

It is simple, buy a portion of rage and drink it before the first fight, than you can make one fight after the other (because you don´t need mana), you have always enough rage for walls, if it don´t work drink another portion of rage till Asmadeo is strong enough and has a few heal ablities.

Don´t wait for mana after a fight, you can´t buy enough portion of rage to drink it for every fight, a wall is better then 3 or 4 spells in a fight, rage is more important as mana to keep Asmadeo alive the first fights. If you have the luck (as i have) that you can choose the heal/round at the first level and the more HP at the second level it is done. If there is no of these two it can really be hard...

If i begin new i would rather made a fighter instead of my paladin or your mage, it is slightly easier as a fighter because you can build a few Defense Points quick and at the beginning every point defence is the best you can get. And a mage is later total useless, because Asmadeo make more damage and every wait for full mana is later boring (as every playgame i made as a mage).

Money is total useless (only for items) so if you would like to play as an mage then buy a few strong Damagespells and cast them without mana from the scroll (because you can´t learn it at the beginning). If you play a mage i guess that you know that trap and any poison spell are the best at the start (because of the lowering of Attacking by poisend enemys). Or a slowing spell is more worth as a firebolt and so on...but i don´t use this method, i only use a few spells to kill the 3 enemies at the second battle in the training.

But without kiting or reloading many times for better items at the start i don´t think a solo is working (i hate both, it is boring, thats the reason i gave me a Twinkle boot to use and a helm with 1 defence and a boot with 1 defence - because you can get it from the first few shops if you are lucky).

Edit: and there are a few enemys at the first island that are in every playgame really week, like the two Devilfish at the beach or the few units at the academy. Search for enemys without range attack or week range attack and don´t try to kill every enemy in sight. And don´t forget to make the training at the start, the two battles are really easy and you get 3 items (i destroyed the paladins bevor the fight with the thieves) and you will get a free level for your hero after the training to get a few important runes.
If you run out of money because you will buy spells please note that if you have a sea dog in one of the two not in the battle working spaces you will get 10% Gold of every fight AND every goldpiece you pick up outside the fights.

Last edited by sdshadow; 06-24-2011 at 10:39 PM.
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