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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-24-2011, 04:05 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by luthier View Post
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
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Old 06-24-2011, 04:10 PM
baronWastelan baronWastelan is offline
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Originally Posted by luthier View Post
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
A saboteur! I hope he didn't leave any other nasty surprises for us!
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  #3  
Old 06-24-2011, 04:12 PM
csThor csThor is offline
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Quote:
Originally Posted by luthier View Post
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Ouch! Mk. II
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  #4  
Old 06-24-2011, 04:17 PM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by luthier View Post
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

ouch! Understood. Luthier you are the most qualified to judge the situation and the best decision, but I'd say please, give us understandable explanations like this and you will get all our support. The silence is not always the best option.

With this explanation you gave, I am willing to go back to the game and continue supporting it. Before, i was seriousy considering to give up-


Thanks you very much and keep on.

PS: Thanks to Tree_Uk too.
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  #5  
Old 06-24-2011, 04:18 PM
Allons! Allons! is offline
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Quote:
Originally Posted by luthier View Post
Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Good to know, a minor improvement could be to finally add the missing last note in the "Bomben auf Engelland" jingle..

Greetz Allons!
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  #6  
Old 06-24-2011, 04:43 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by luthier View Post
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
I like this guy. I can wait for months to have all issues solved. Each patch have great improvements in gameplay, visuals and performance in my rig!

Keep the good work!
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Old 06-25-2011, 12:13 PM
Hooves Hooves is offline
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Quote:
Originally Posted by luthier View Post
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Jesus i feel cheated........... Thank God for UP 3.0
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  #8  
Old 06-24-2011, 03:54 PM
Dano Dano is offline
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Thank you Luthier and team
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  #9  
Old 06-24-2011, 03:59 PM
Gamekeeper Gamekeeper is offline
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Thanks for the new patch and content.

Regarding the absence of sound for multiplayer, as this is a significant flaw in a game meant for retail will it cause any further delays in the US release date?
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  #10  
Old 06-24-2011, 04:11 PM
Strike Strike is offline
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I'm curious if you fixed the loadout menus for singleplayer?
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