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| Technical threads All discussions about technical issues |
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#1
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#2
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I have no problem with that,thanks Ali for the tip off re the objects heading below ground,if tonight's update has'nt cured the problem I shall start adding the objects again,tar.
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#3
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OT:
Concerning the sunk objects... Did anybody try to just open the FMB save the map and copy and paste the objects of the pre-beta map into the new *.mis file per Notepad? I do not think the objects or the location itself were changed, but I rather guess the channel map was reworked, so maybe the copy and paste per notepad could solve that? But ff I remember correctly the relativ Z-height in the *.mis is saved in relation to the actual surface, so the fault would be in the surface data of the map? I am still in office and will have no chance for testing before monday, but that would be my approach for the next try...-
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#4
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No it didn't work, i've tested it.
If you place your Objects in FMB (Beta) they also 'sunk' into ground. It's a BUG. Last edited by FG28_Kodiak; 06-24-2011 at 02:09 PM. |
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#5
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Ok, thought I read that the objects are right if placed after installing the beta.
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#6
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Been fiddling with the FMB a bit and I think certain object categories are being set to sea level and not the land level at the location.
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#7
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If it's just a case of having to having to reposition the objects so they "take" to the new map properties that could save a lot of time. I'm not very well versed in the dark arts of the FMB mind you, just going by memory of what i've read in previous posts by other people in case it might help someone |
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