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| Technical threads All discussions about technical issues |
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#1
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I just tried the Syndicate server which is patched to the current beta.
I can confirm that FFB drops out whenever I pulled the trigger in the bf109. As per this thread. http://forum.1cpublishing.eu/showthread.php?t=24021 This hadn't happened to me in single player. FFB does drop out occasionally in single player but comes back. I sometimes get that the stick flexes when firing in single player mode but in multiplayer FFB just drops out. Pull some G's it comes back again, fire it and you lose it again. |
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#2
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One small bug I have noticed is whilst loading one of my saved FMB missions a lot of the ground enviromental static objects were not showing up,sandbag lines,fire extinguishers,starters and more just gone.
They were definatley there the day before the Beta,the object label descriptions are still present on the airfield I fly from,it's the physical presence of the objects that are no longer sowing up. Bit of a bugger,maybe they'll return when the update is made live on Steam tonight,who knows.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#3
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I have noticed many crashes when playing single player missions by switching to outside view. Many Launcher.exes.
Its faster than the original release but much more CTDs.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
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#4
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Quote:
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#5
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Quote:
I have no problem with that,thanks Ali for the tip off re the objects heading below ground,if tonight's update has'nt cured the problem I shall start adding the objects again,tar.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#6
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OT:
Concerning the sunk objects... Did anybody try to just open the FMB save the map and copy and paste the objects of the pre-beta map into the new *.mis file per Notepad? I do not think the objects or the location itself were changed, but I rather guess the channel map was reworked, so maybe the copy and paste per notepad could solve that? But ff I remember correctly the relativ Z-height in the *.mis is saved in relation to the actual surface, so the fault would be in the surface data of the map? I am still in office and will have no chance for testing before monday, but that would be my approach for the next try...-
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#7
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No it didn't work, i've tested it.
If you place your Objects in FMB (Beta) they also 'sunk' into ground. It's a BUG. Last edited by FG28_Kodiak; 06-24-2011 at 03:09 PM. |
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#8
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Ok, thought I read that the objects are right if placed after installing the beta.
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