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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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By 'bots' I think he means AI.
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#2
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The best guide to scripting would be called Introduction to C#, Beginners' guide to C# or C# for dummies. You can download a free course from the Internet or buy a book. Try a link #1 in my sig. With this script you can have several 'coops' running on your server one by one similar to what happens on Repka #1 server. A newer version of the same script which I posted on the forums has a randomisation feature loading random mission objectives to make the mission more lifelike. More info on FMB can be found here http://forum.1cpublishing.eu/forumdisplay.php?f=203 |
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#3
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Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here. Thank you. |
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#4
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Aaaaaha! Now I got it!
You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish. Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party Hmmm...good point I do not know how this is handled in today's server. Ataros? |
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#5
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If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
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Type and number of available aircraft can be limited with a script like it is done in this mission http://forum.1cpublishing.eu/showthread.php?t=23579 The only issue ATM is an absence of briefing page online. If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.) Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions. On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start. With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things. |
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#6
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#7
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In IL-2:CoD you can have AI bots in 'dogfight' and spawnpoints in 'coop'. 'Coop' in Il-2:CoD is a 'dogfight' map without spawnpoints, i.e. limited version of dogfight. Say you can have a furball server like Repka 1 with action concentrating between 3-4 airfields and at the same time you can have old style 'coop' missions starting at the same server within the same virtual airspace from airfields located further away from the frontlines. Several such missions can start at the same time from different airfields. When player joins server he reads general briefing describing which missions are available at which airfields. Then depending on airfield selected the player reads specific airfield briefing and flies either a furball/dogfight mission if selected a frontline airfield or a 'coop' mission if selected one of remote 'coop' airfields. Thus flying your 'coop' mission you can meet players flying other 'coop' missions or even 'dogfight' players like it was in real life. I do not know why anyone would limit himself to old style 8 vs. 8 duels when these amazing possibilities are available in the new engine. This is only psychological limitation I assume as people tend to reject anything they are not accustomed to. |
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#8
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here nobody would limit himself by using old coop engine, I try to explain again what is not playable in this game: - first: there is a community that whit old IL2 is playing a lot of tournament with more than 60 pilots in flight. They are not just a players, they want to replicate the real air war, BUT THEY NEED PLAYABILITY. - So, where COD is not playable? Some examples... 1) when enter in a coop the icons of the aircrafts are to small! Try to select a group of aircraft where there are 60 pilots to enter in game!!!! It is impossible. Did you try? 2) To do a tournament, we need to build the missions: statics objects icons disappear when zoomin out, local meteo has the adjust slider wrong... 3) And the most important, that's seems not understood here: event log! You told me that with the scripts we can have how we want: we wrote thousand and thousand of lines in pearl, php, java to build up parsers for tournaments, a question: why you have removed in the log the information needed for parsing? Why we need to write more code in C# (without an official COD manual, not a C# manual, but a IL2 COD manual)? 4) last: there is not a manual for the mission builder (in the IL2 COD the mission builder pages are just a introduction), we have to looking for the instructions in the forum, it is normal? Without these answers, the biggest community of IL2 will continue to flight with IL2 and no one of serius team will jump to COD. It is clear? With a complete respect, off course. Last edited by _1SMV_Poppy_64; 07-03-2011 at 06:40 PM. |
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