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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-25-2011, 09:23 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
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By 'bots' I think he means AI.
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  #2  
Old 06-26-2011, 12:00 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Tigertooo View Post
beginning to understand a little bit what you're saying.What i meant was: in the Il2 1946 Coops:Our Wing took off to fight whatever AI wing and fought and landed, achieving the mission builders goal or not.If i understand you correctly this won't be possible anymore? no problem if not, just trying to understand the new philosophy of Clod then.But if not, i would want a nice guide to C# scripting as , and i know you're some expert on this, but i think most of us arn't.So some tutorial would be most welcome to me (and our Wing) that is, if that will the future of Clods FMB.
Ps:havn't a clue what "bots" are,can you give me a hint?
To conclude, i appreciate your input as you gave me ,for the first time, a
clue to the new style of Clod. Hope more info to come
Thanks
In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.

The best guide to scripting would be called Introduction to C#, Beginners' guide to C# or C# for dummies. You can download a free course from the Internet or buy a book.

Try a link #1 in my sig. With this script you can have several 'coops' running on your server one by one similar to what happens on Repka #1 server. A newer version of the same script which I posted on the forums has a randomisation feature loading random mission objectives to make the mission more lifelike.

More info on FMB can be found here http://forum.1cpublishing.eu/forumdisplay.php?f=203
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  #3  
Old 06-27-2011, 09:48 AM
_1SMV_Poppy_64 _1SMV_Poppy_64 is offline
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Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
Sorry, but I' don't understand.
Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here.
Thank you.
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Old 06-27-2011, 11:01 AM
335th_GRAthos 335th_GRAthos is offline
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Aaaaaha! Now I got it!

You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish.

Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party

Hmmm...good point I do not know how this is handled in today's server.

Ataros?
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  #5  
Old 06-27-2011, 12:06 PM
Ataros Ataros is offline
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If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
Quote:
Originally Posted by Ataros View Post
In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.
Otherwise you can spawn an aircraft which is needed the same way as you do at Repka #1 server. There is no need to click small icons, just select side, click an airfield and create an aircraft for you. (Set spawnplaces in FMB first of cause.)

Type and number of available aircraft can be limited with a script like it is done in this mission http://forum.1cpublishing.eu/showthread.php?t=23579

The only issue ATM is an absence of briefing page online.

If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.)

Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions.

On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start.

With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things.
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  #6  
Old 07-02-2011, 05:55 AM
xpupx xpupx is offline
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Default no co-op?

Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
If this is the case then why do you have a choice to save the maps you make as a Co-Op or Dogfight? If they were the same there would be no need for this option!
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Old 07-02-2011, 09:29 AM
Ataros Ataros is offline
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Originally Posted by xpupx View Post
If this is the case then why do you have a choice to save the maps you make as a Co-Op or Dogfight? If they were the same there would be no need for this option!
In original IL-2 there was a technical reason to have separate coop and dogfight: in coop you could have moving AI bots, in dogfight you could have spawnpoints but you could not have both on the same server at the same time (before recent mods were developed by community 6-7 years after the release).

In IL-2:CoD you can have AI bots in 'dogfight' and spawnpoints in 'coop'. 'Coop' in Il-2:CoD is a 'dogfight' map without spawnpoints, i.e. limited version of dogfight.

Say you can have a furball server like Repka 1 with action concentrating between 3-4 airfields and at the same time you can have old style 'coop' missions starting at the same server within the same virtual airspace from airfields located further away from the frontlines. Several such missions can start at the same time from different airfields. When player joins server he reads general briefing describing which missions are available at which airfields. Then depending on airfield selected the player reads specific airfield briefing and flies either a furball/dogfight mission if selected a frontline airfield or a 'coop' mission if selected one of remote 'coop' airfields. Thus flying your 'coop' mission you can meet players flying other 'coop' missions or even 'dogfight' players like it was in real life.

I do not know why anyone would limit himself to old style 8 vs. 8 duels when these amazing possibilities are available in the new engine. This is only psychological limitation I assume as people tend to reject anything they are not accustomed to.
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  #8  
Old 07-03-2011, 05:09 PM
_1SMV_Poppy_64 _1SMV_Poppy_64 is offline
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Quote:
Originally Posted by Ataros View Post
I do not know why anyone would limit himself to old style 8 vs. 8 duels when these amazing possibilities are available in the new engine. This is only psychological limitation I assume as people tend to reject anything they are not accustomed to.
Hi,
here nobody would limit himself by using old coop engine, I try to explain again what is not playable in this game:

- first: there is a community that whit old IL2 is playing a lot of tournament with more than 60 pilots in flight. They are not just a players, they want to replicate the real air war, BUT THEY NEED PLAYABILITY.

- So, where COD is not playable? Some examples...

1) when enter in a coop the icons of the aircrafts are to small! Try to select a group of aircraft where there are 60 pilots to enter in game!!!! It is impossible. Did you try?

2) To do a tournament, we need to build the missions: statics objects icons disappear when zoomin out, local meteo has the adjust slider wrong...

3) And the most important, that's seems not understood here: event log! You told me that with the scripts we can have how we want: we wrote thousand and thousand of lines in pearl, php, java to build up parsers for tournaments, a question: why you have removed in the log the information needed for parsing? Why we need to write more code in C# (without an official COD manual, not a C# manual, but a IL2 COD manual)?

4) last: there is not a manual for the mission builder (in the IL2 COD the mission builder pages are just a introduction), we have to looking for the instructions in the forum, it is normal?

Without these answers, the biggest community of IL2 will continue to flight with IL2 and no one of serius team will jump to COD.

It is clear?
With a complete respect, off course.
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Last edited by _1SMV_Poppy_64; 07-03-2011 at 06:40 PM.
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