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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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January 2012 and it will be about 2 hours 20 minutes long
Nice list of suggestions so-far chaps. I suppose my main thought process for the current time-frame of CloD is pretty much keeping the Axis at bay, which is why I considered Coastal Command aircraft/missions as a priority, this would of-course require Submarines and also Shipping, so in essence a 'complete' package or patch to add this to it. I have to be honest and say I haven't so-far been impressed by the CloD release, however what is done is done and if the current patching carries on with Forum Beta testing support, the future can only get better. There is no need to keep bleating about it, the truth is, if there is a chance to utilise the basic fundamental flight and damage models, this does have the chance to come off life support and grow into a well rounded adult, s good luck to the developers. However, once that is done, it would be interesting to see what the future developments of add-ons could possibly hold and for that reason I am asking what models could be added but with justification for the reason to add them. So the Swordfish, Catalina, B-24, Beaufort all have a place in Coastal Command which flew many missions against the Axis shipping, Submarines and ports on the edge of Europe and therefore justify the possible inclusion (not Beaufort) in future updates for what they did during this period. I should add, typing FW-190 doesn't give a reason why it should be seen as a priority? Going back to Blackdog's suggestion of the Catalina, this has many and varied missions that could be available to it but one I think which would be intense as-well as being intriguing could be a search for a downed air crew? You are given a heading a rough location and then you have to rescue three/four or five members of a downed crew in a time-limit as the sun sets and visibility diminishes. You have to look out for torches, flares, inflatable boats or life-jacket, debris on the surface, all of which give you markers that you are in the correct area. As Blackdog said, there are many, many opportunities for missions so lets here your ideas with justification for inclusion. Cheers, MP
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#2
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the next adon will most propably the memntioned "Battle of Moskau" - that means a timeframe late 1941 to early 42, eastern front:
possible planes (no coplete list for sure ! Bf109F-2 (perhaps -4) Bf109E-7/B Bf110E Hs123 Hs126 Ju87B/D He111H Ju88A-5, -4 I-16 I-153 MiG-3 Yak-1 LaGG-3 P-40B/C R-5 IL-2 (single seaters) Pe-2 , -3 DB-3 SB-2 i doubt there will be intermediate AdOns for the new IL2 series to sell planes for another scenario on a given map (like Dieppe 42)! Hopefully there will be some free adon planes in needed patches....but i guess far of the amount as in the old IL" series . These times are over. IMHO, 1C should give the RAF one more flyable bomber , as the Wellington is there already as AI, use the Wellington (even if my persoanl favorite would be a Hampden !). Make a Bf109E-4 and E-1 ( should be not so difficult) ad a Hurricane Mk.II , sure fix all the stuff in game ( Last edited by JG53Frankyboy; 06-23-2011 at 03:09 PM. |
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#3
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I agree with Franky when he says the additions to the Il-2 CloD line should be scenario-based. The often "disconnected" way of choosing additions to the planepool we saw in the original Il-2 line was something I did not like one bit. For me it brought nothing but disappointment, frustration and it did blow up my installation with a load of hangar queens which I rarely used at all.
At the moment I hope for three aircraft to be included: Bf 109 E-1, Bf 109 E-4 and Ju 52 3m (as baronWastelan pointed out - how could I have missed that type?). All three would have significant impact on gameplay (or in the latter case would simply be a much needed addition). But to be honest I would postpone all three (or any others, for that matter) for significant additions to the game engine in the gameplay aspect. Maddox Games does not only need to fix the many large and small issues of the engine but also fix the FMB (right now I can't use certain objects without encountering almost-CTDs), add a campaign module that is worth the title (with rank structure, medals, roster etc) and - I mean we're all dreaming here - a really good dynamic campaign module that doesn't want to be a strategy game but follows the line of the classic Red Baron II campaign system (or, of newer date, RoF). It would need to be flexible enough to be able to depict very different theaters with very different styles of air war (East & early North Africa vs West & late MTO), really puts the air forces into the role they really played and doesn't force the player to be both pilot and warlord. EDIT: Franky it's just Bf 109 E-7. Only E-1, E-3 and E-4 featured the suffix /b when they were modified for carrying bombs. The E-7 is just the factory standard which incorporated all those changes. |
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#4
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Fairey Battle
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#5
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Quote:
it was a try to point out, that Emils in the Moskau area were only flown as fighterbombers , by II(Schlacht)/LG2 that became I./SchG1 in january 42 AFAIK |
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#6
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It's a variant,yes................
Last edited by the Dutchman; 06-23-2011 at 04:48 PM. |
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#7
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I don't want any new planes from 1C, they can't be trusted to do them properly (six years and not ONE plane done right!)
I want better interfaces, functions that work, and above all, a dynamic mission generator. I'd prefer mods for every thing else, they're a higher quality, lower lead time and more responsive developers. |
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#8
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Only for the future(a lot of work still with the actual fleet to fix and work with), planes of the periode: Defiant, Gladiator, Wellington and in the other side Bf 109E-1, Bf 109E-4 , Bf 110D-0, with the ventral tank like the utilised by Luftflotte V with the I./ZG 76, a Bf 110C-6 with the 30mm cannon like some planes utilised by the Erp.Gr 210, one high altitude recco Ju-86 and one floatplane He 59 Seenodienst.
Last edited by Danelov; 06-23-2011 at 10:09 PM. |
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#9
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The high quality mods are few and far between which some of them get implemented in the actual game. They may have better response time but do they put the "true" time and effort into the mods that are much poorer quality. IMHO, modded sounds sound unfull and very cheesy compared to stock. My suggestion for the Maddox games next aircraft are to be what they want to do. If I had a choice, I want a Med theme. |
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