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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-23-2011, 04:20 AM
Blackdog_kt Blackdog_kt is offline
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I can understand your frustration but what is there to fix on the part of nVidia/Ati? There's some clear distinction by now, some glitches are part of 1c's job, but the blue lines seem to be a specific issue to the 69xx cards and probably the only thing Ati would be responsible for.

As for why they don't release fixes they didn't for IL2:1946 either, it took months of user reporting on Ati forums to do it and that one had a very stable, bug free engine.

The reason they don't is the limited market share of flight sims first and foremost. Also, the sim's engine is certainly not final and graphics changes occur almost on each patch (for example, lighting effects have already been changed twice), so until there's a final set of features to work with i don't know if it makes sense to go into specific driver tweaks on the part of GPU manufacturers.

In any case, this whole thing of being at the mercy of the GPU manufacturer to release profiles for a niche gaming genre and the fact that it's not possible to use the VRAM on both cards is why i never go for SLI/crossfire. I've always had single GPUs on my PCs and everything worked as it should right from the get go for all games.

I'm not saying the sim is perfect but i have had nothing but improvements with each single new patch, to the point that i'm now starting to expect fixes to a few gameplay elements (certain instruments and controls in certain aircraft) because playability is certainly fixed for me: my frame rates don't get choppy at all unless i fly very very low over London (below 400 feet) and i still get about 25 when flying a bit higher over it, in all other cases it's anywhere between 30 and 60 FPS (capped due to using Vsync) depending on the terrain i'm flying over.

I want Xfire/SLI to get fixed for the people that use it, but i nevertheless think dual GPU solutions are a risky choice for a title of a niche gaming genre with an engine that's constantly being updated.

In other words part of it is 1c's fault, part of it is the fault of GPU manufacturers for ignoring our genre and part of it is the user's fault for going with a hardware configuration that is expected to cause issues for the type of games we like to play due to the reasons described above.
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Old 06-23-2011, 08:06 AM
Kankkis Kankkis is offline
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I Can confirm, that UBISOFT intro disabling helps my FPS a LOT, now i get constant 60FPS allmost all settings maxed on Crosscountry mission.

Please Luthier, check that problem, disabling that intro gives me a REAL FPS BOOST.
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Old 06-23-2011, 08:49 AM
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jayrc jayrc is offline
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Quote:
Originally Posted by Kankkis View Post
I Can confirm, that UBISOFT intro disabling helps my FPS a LOT, now i get constant 60FPS allmost all settings maxed on Crosscountry mission.

Please Luthier, check that problem, disabling that intro gives me a REAL FPS BOOST.

how do you disable intro movie, I couldn't see it in the conf.ini? what's it called? thanks
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Old 06-23-2011, 08:59 AM
Kankkis Kankkis is offline
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Originally Posted by jayrc View Post
how do you disable intro movie, I couldn't see it in the conf.ini? what's it called? thanks
Check page 18.
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  #5  
Old 06-23-2011, 09:13 AM
BigPickle
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Quote:
I Can confirm, that UBISOFT intro disabling helps my FPS a LOT, now i get constant 60FPS allmost all settings maxed on Crosscountry mission.

Please Luthier, check that problem, disabling that intro gives me a REAL FPS BOOST.
Surely this, yet again shows that fullscreen is not fixed, because if removing a 2D animation segment makes the game perform better doesnt that mean the game is having to try to switch from desktop (2D) state to 3D (Game) state when the game is already underway.
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Old 06-23-2011, 09:20 AM
Doc_uk Doc_uk is offline
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Does anybody no what was actually fixed with this 60mb patch?
is there more to come?
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Old 06-23-2011, 09:36 AM
W32Blaster W32Blaster is offline
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Originally Posted by Doc_uk View Post
Does anybody no what was actually fixed with this 60mb patch?
is there more to come?
maybe we will be informed what should be 'betatested' by the time the official patch is released.

The amount of information really sucks!
At least a short list what should be tested would really be useful.
The slobby management of the whole project will one day bury the game itself

Last edited by W32Blaster; 06-23-2011 at 12:17 PM.
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Old 06-23-2011, 09:46 AM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Doc_uk View Post
Does anybody no what was actually fixed with this 60mb patch?
is there more to come?
Something about the pitch in the 109 or sum and the loadout in MP!?

Everything else was addons - like new map with new features, new ship, new dust debris when bombs hit ground, new MP layout, etc.
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Old 06-23-2011, 09:35 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by BigPickle View Post
Surely this, yet again shows that fullscreen is not fixed, because if removing a 2D animation segment makes the game perform better doesnt that mean the game is having to try to switch from desktop (2D) state to 3D (Game) state when the game is already underway.
Yes, that intro is not fullscreen, but game works fullscreen. Disabled intro and my game is real smooth now.

So it looks when it displays intro after that it doesen't boost your GPU to fullscreenmode.

Now i can enjoy this game, just tested quick missions where was many planes, steady 60fps with Vsync, little stutter at first when fly close to bombers but not after first time.

Last edited by Kankkis; 06-23-2011 at 10:33 AM.
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  #10  
Old 06-23-2011, 08:24 AM
Rattlehead Rattlehead is offline
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Originally Posted by Blackdog_kt View Post

In other words part of it is 1c's fault, part of it is the fault of GPU manufacturers for ignoring our genre and part of it is the user's fault for going with a hardware configuration that is expected to cause issues for the type of games we like to play due to the reasons described above.
Sorry, but I disagree with this part of your post. No blame can be laid at the user's door at all, since Sli/X-fire is hardly new tech anymore, and besides many people had dual gpu configurations long before Clod saw the light of day. For many, Clod is also not the only game they play.

People shouldn't have to be restricted to certain hardware choices because of software foul-ups.
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