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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-21-2011, 04:56 PM
jg27_mc jg27_mc is offline
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Thank You.
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Old 06-21-2011, 05:01 PM
adonys adonys is offline
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Thank you, Luthier. Salutes!
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Old 06-21-2011, 05:07 PM
Kankkis Kankkis is offline
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i'll test it of course
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Old 06-21-2011, 05:11 PM
No1 Cheese's Avatar
No1 Cheese No1 Cheese is offline
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Thanks,ill wait for the official release.

Cheese
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Old 06-21-2011, 05:30 PM
Kanalkrank Kanalkrank is offline
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Thank you very much
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Old 06-21-2011, 05:31 PM
335th_GRAthos 335th_GRAthos is offline
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Excellent, now we will have somethingnew to discuss about!


Thanks!
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Old 06-21-2011, 05:33 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Cheers Luthier, do you think you will be able to provide more info on changes etc at a later date? Helps in the testing process (unless there's a readme in the download) and it stops people 'imagining' changes which may or may not have taken place lol. You know what folk are like.

PS are you able to recommend an Nvidia driver version at this present time? I'm running 275.33 atm.

Thanks kindly.

Last edited by RCAF_FB_Orville; 06-21-2011 at 05:36 PM.
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  #8  
Old 06-21-2011, 05:50 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by cheesehawk View Post
109 Prop pitch works much faster, and the roll-rate is dramatically improved! Elevator trim seems alot more sensitive, will have to adjust my controls, as something definitely changed there, maybe more elevator authority added...

+1000

I am very happy to read this! Thanks for posting your update result. Very helpful to the community.
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Old 06-21-2011, 05:51 PM
MadTommy MadTommy is offline
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*sigh* No change log or even a rough indication of what is included.

My tolerance & good will for this Dev team is wearing pretty thin, but i suppose a beta patch with no change log is better than nothing. (I must have a little bit left!)

I'll let the rest of you pour praise on Luthier for another wonderful release.
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Old 06-21-2011, 06:22 PM
Blackdog_kt Blackdog_kt is offline
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Will be testing today, thanks.

However, +1 on the need for a change log so that we know what to look for. If you guys could give us something like that later during the day or tomorrow, it would greatly help in testing this until it goes live on steam.



Quote:
Originally Posted by cheesehawk View Post
109 Prop pitch works much faster, and the roll-rate is dramatically improved! Elevator trim seems alot more sensitive, will have to adjust my controls, as something definitely changed there, maybe more elevator authority added...
Didn't test it yet as i'm just now downloading, but maybe they corrected the trim?

Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect.

In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority.

If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease.
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