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  #1  
Old 06-20-2011, 12:25 PM
adonys adonys is offline
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Here's the JG26 campaign made as an IL2 CoD campaign.

PS: the content of \il2_cod_folder\ goes into steamapps\il2cod\ folder, while the content of \il2_cod_settings_folder\ goes into documents & settings\...\il2cod\ settings folder

PPS: dflion please feel free to use this as further basis for updates or whatever

Last edited by adonys; 06-20-2011 at 05:42 PM.
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  #2  
Old 06-20-2011, 03:01 PM
Orpheus Orpheus is offline
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Downloaded and played up to mission IV so far. Really enjoying it, missions are good, briefings well done. Noticing an odd thing with the AI though, at some waypoints groups seem to circle randomly - not sure if this is intended behaviour or not, but it's certainly odd when the AP suddenly steers way off course! I only seem to be able to use one skin, selecting others shows it in the 'fitting' screen but not in the mission itself.

Once the radio commands get fixed this'll be even better, nice to be leading wings of aircraft Thanks for your hard work dude!
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  #3  
Old 06-20-2011, 07:30 PM
Seeker Seeker is offline
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Thanks for this.
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  #4  
Old 06-20-2011, 08:38 PM
Orpheus Orpheus is offline
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Quote:
Originally Posted by cheesehawk View Post
I had a problem in the first mission. After takeoff, heading approx 270 as the runway is that direction, I circled and left on a departure heading of 350 at around 2300m to head towards Audembert. None of my Schwarm joined me, although I had witnessed them taking off. Of course, with the radio function not working, I couldn't direct them to rejoin. Is there some sort of waypoint trigger I missed?
Had exactly this as well!
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  #5  
Old 06-20-2011, 09:38 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by cheesehawk View Post
Downloaded and played through the first 2 missions. Nice briefs, glad you put a ferry flight and test flight in the beginning, gives a sense of early war, and not jumping directly into 50 plane battles.

I had a problem in the first mission. After takeoff, heading approx 270 as the runway is that direction, I circled and left on a departure heading of 350 at around 2300m to head towards Audembert. None of my Schwarm joined me, although I had witnessed them taking off. Of course, with the radio function not working, I couldn't direct them to rejoin. Is there some sort of waypoint trigger I missed?

In the end, it didn't matter, because playing with the oil rad and water rad on the last leg of the flight, I perforated my radiators and was forced to bring her down quickly, and didn't get to hunt for any Brits lingering in the area.

There are certain rules in place for departing the airport traffic pattern in RL, I think that the AI were just following whatever rules are in game...here is the general rule here in the States, but this will vary from feild to field.

"When departing the traffic pattern, airplanes should continue straight out
or exit with a 45 left turn (right turn for right traffic pattern) beyond
the departure end of the runway after reaching pattern altitude. Pilots need
to be aware of any traffic entering the traffic pattern prior to commencing
a turn."
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Last edited by SlipBall; 06-21-2011 at 05:33 PM.
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  #6  
Old 06-20-2011, 10:05 PM
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Wandalen Wandalen is offline
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Fantastic ! Thanks alot

I added another download mirror >> http://www.norwegian-server.com/e107...pic.php?1093.0
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  #7  
Old 06-20-2011, 11:23 PM
Gamekeeper Gamekeeper is offline
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JG26_German_Campaign is proving to be the most popular download so far. If you enjoy the campaign please be sure to rate it and leave a review on the download page
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  #8  
Old 06-20-2011, 11:42 PM
dflion dflion is offline
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Default Take-off and forming up

Quote:
Originally Posted by cheesehawk View Post
Downloaded and played through the first 2 missions. Nice briefs, glad you put a ferry flight and test flight in the beginning, gives a sense of early war, and not jumping directly into 50 plane battles.

I had a problem in the first mission. After takeoff, heading approx 270 as the runway is that direction, I circled and left on a departure heading of 350 at around 2300m to head towards Audembert. None of my Schwarm joined me, although I had witnessed them taking off. Of course, with the radio function not working, I couldn't direct them to rejoin. Is there some sort of waypoint trigger I missed?

In the end, it didn't matter, because playing with the oil rad and water rad on the last leg of the flight, I perforated my radiators and was forced to bring her down quickly, and didn't get to hunt for any Brits lingering in the area.
There are quite a few features 'switched-off' in the FMB. For example, you can't nominate a take-off direction, due to the prevailing winds yet. I have been manually taking-off, with complex engine management, then puting the aircraft on 'A' (autopilot) while the rest of the Gruppe form-up. The Schwarms take-off in pairs then form-up on you, after circling the airfield once. You then start steadily climbing out over the Channel in a Schwarm or Gruppe. When you see the enemy fighters, or here somebody reporting them, go back to manual flying and good luck. The same situation applies in 'Spitfire Dawn'.

The radio commands are not working properly either. I would imagine they will act as 'trigger points' to command your Schwarm or Gruppe to do certain things.

I have been given a link to a Russian site where one of their members have 'cracked' how the FMB works. The site has been translated in English and I am currently studying how to get the FMB working better. Hopefully Ilya and his team are working on getting the FMB up and running with all the features working very soon?

DFLion
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  #9  
Old 06-21-2011, 12:00 AM
Rince Rince is offline
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Thank U!

I really appreciate the work of all Mission-Builders!
Downloading it right now an give it tomorrow a try with...the new PATCH!
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  #10  
Old 06-21-2011, 05:52 AM
adonys adonys is offline
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Quote:
Originally Posted by dflion View Post
I have been given a link to a Russian site where one of their members have 'cracked' how the FMB works. The site has been translated in English and I am currently studying how to get the FMB working better. Hopefully Ilya and his team are working on getting the FMB up and running with all the features working very soon?

DFLion
What's the site link, please?

Also, same thing happened to me too, for some reason, the schwarm doesn't recognize you as leader anymore, and they are not following you, or respond to any of your commands (which is because the command system in-game is broken). I think it might be related with the take-off sequence (most of the time, I am pushed away from the runaway by the wind, and after asking for take-off clearence, I am going to the next nav point straight away, without waiting for the schwarm to form up).
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