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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 06-18-2011, 02:51 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by jg27_mc View Post
...It's a complete nonsense asking for new planes at this point, when the devs have plenty of work to do regarding other (far more important) issues. I don't care about E1 or E4 or other aircraft for that mater. The thing we really need are the fixes/tweaks in the FM, DM, CEM of the existent set, not to mention the performance of the software itself. ...
I agree, but ist totally different jobs. Who make the core code, the UI, probably he never make planes in 3ds max...
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  #152  
Old 06-18-2011, 02:56 PM
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Please, enlighten me, what is there to be sorted by their 3D objects texture artists with a higher priority?

When, for the love of god, will you learn that not everyone who works for them can fix the game engine, FM, GUI or net code. They have 3d modelers and texture artists only working on this, so it is perfectly alright to ask for them to fix this.
I am not sure if in such a small team everyone is a totally dedicated specialist... Its more likely that most of the people working there are able to do many diffrent things. Also looking for such small thing that you will in fact NEVER EVER see during normal gameplay is just sick. Really.
In germany we call people like that "erbsenzähler" translated something like "peacounters"

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  #153  
Old 06-18-2011, 02:58 PM
Zorin Zorin is offline
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I am not sure if in such a small team everyone is a totally dedicated specialist... Its more likely that most of the people working there are able to do many diffrent things. Also looking for such small thing that you will in fact NEVER EVER see during normal gameplay is just sick. Really.
In germany we call people like that "erbsenzähler" translated something like "peacounters"

Winger
Das hat nichts mit Erbsenzählerei zu tun... Nur entweder man macht was richtig, oder gar nicht. So einfach ist das.
  #154  
Old 06-18-2011, 03:11 PM
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Das hat nichts mit Erbsenzählerei zu tun... Nur entweder man macht was richtig, oder gar nicht. So einfach ist das.
You may be correct....maybe not (I guess your blueprints are the bible), but the point is it is really a low priority issue and that 'is' fact.
  #155  
Old 06-18-2011, 03:15 PM
Zorin Zorin is offline
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You may be correct....maybe not (I guess your blueprints are the bible), but the point is it is really a low priority issue and that 'is' fact.
They build the ship based on the blueprints, so yes, I think it won't get any better than that. Though I am still amazed you lot don't get that for a texture artist, his textures are top priority. Maybe in the overall picture it is just a tiny fraction of th whole, but nonetheless, it needs fixing.
  #156  
Old 06-18-2011, 03:21 PM
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bongodriver bongodriver is offline
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it needs fixing.
maybe...if indeed it is absolutely proved that you are totally correct (I would like to see one of the photos you mentioned)...but even so it doesn't need fixing before so much other stuff, I and I am sure many others are amazed you have made such a fuss over nothing (nothing likely to affect gameplay in a flight sim)
  #157  
Old 06-18-2011, 03:32 PM
Zorin Zorin is offline
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maybe...if indeed it is absolutely proved that you are totally correct (I would like to see one of the photos you mentioned)...but even so it doesn't need fixing before so much other stuff, I and I am sure many others are amazed you have made such a fuss over nothing (nothing likely to affect gameplay in a flight sim)
You guys made a fuss of it by throwing a tantrum that I even dared to mention it. If Luthier had just aknowledged it as a problem and that they would fix it it would have been done and over with within two forum posts. So don't blame this on me.
  #158  
Old 06-18-2011, 03:52 PM
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initially I paid your original post no attention, I really believed it to be a joke of some kind highlighting the kind of 'anal' freaks we encounter on these forums, you even demanded Luthier 'gets the texture guy in on saturday' which is disgustingly rude if not a joke.

Right or wrong the devs have plenty of time to sort stuff like that out in future, perhaps the SDK's will allow us to make those corrections ourselves (this is what I am praying for soon)

p.s. for what it's worth, after a quick google myself I am inclined to agree with you on the portholes placement, but I won't be loosing sleep over it
  #159  
Old 06-18-2011, 05:05 PM
Winger Winger is offline
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They build the ship based on the blueprints, so yes, I think it won't get any better than that. Though I am still amazed you lot don't get that for a texture artist, his textures are top priority. Maybe in the overall picture it is just a tiny fraction of th whole, but nonetheless, it needs fixing.
Noone is arguing that. No need to discuss that any more. Just wasted time. Devs will do what they consider urgent anyways.

Winger
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Old 06-18-2011, 06:09 PM
Orpheus Orpheus is offline
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