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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-15-2011, 11:10 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Warhound View Post
Steam nuked em again, though actually it's most likely a CLOD bug since about 240 games manage to use steamworks flawlessly and I haven't seen the disconnect bug reported a single time besides CLOD.

Ps. There is a multipage thread about this allready, much easier to post there and not clutter the forums with duplicates.
it might be but i find it hard tobelieve that servers in different patrs of the world started at the different time's and running different scripts could somehow all get insync and fail at once....
what ever the reason one thing is for sure Steam is nuking all the servers...at the SAME time.
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  #2  
Old 06-16-2011, 02:39 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Thee_oddball View Post
it might be but i find it hard tobelieve that servers in different patrs of the world started at the different time's and running different scripts could somehow all get insync and fail at once....
what ever the reason one thing is for sure Steam is nuking all the servers...at the SAME time.
This.

It's one thing for them to disconnect at random, but the simultaneous nature of it points to a common factor in their operation and the only constant here is Steam. I really don't know how, what or why though
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  #3  
Old 06-16-2011, 08:11 AM
Ataros Ataros is offline
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Nothing will change till every onliner reports the problem where it had to be reported from the start of that thread http://forum.1cpublishing.eu/showthr...=23405&page=18

If none of you cared to report the issue properly how the devs learn it influences enough people to be addressed quickly?
"The mirror is not working correctly" (along with 30 other bugs) has higher priority than Steam disconnects now. Thus mirrors will be fixed first and only then the devs will contact Steam to discuss this issue. They have a very small team and have to prioritize.
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Old 06-16-2011, 09:48 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Ataros View Post
Nothing will change till every onliner reports the problem where it had to be reported from the start of that thread http://forum.1cpublishing.eu/showthr...=23405&page=18

If none of you cared to report the issue properly how the devs learn it influences enough people to be addressed quickly?
"The mirror is not working correctly" (along with 30 other bugs) has higher priority than Steam disconnects now. Thus mirrors will be fixed first and only then the devs will contact Steam to discuss this issue. They have a very small team and have to prioritize.
Ataros you remain positive and i respect that but MG has 10 years of EXP with IL2 and should know by now that multilayer is in the top 5 of MOST IMPORTANT aspects of this game that NEED to run correctly....putting the mirror ahead of Multilayer is absurd.

S!
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  #5  
Old 06-17-2011, 01:17 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Thee_oddball View Post
Ataros you remain positive and i respect that but MG has 10 years of EXP with IL2 and should know by now that multilayer is in the top 5 of MOST IMPORTANT aspects of this game that NEED to run correctly....putting the mirror ahead of Multilayer is absurd.

S!
Not if the majority of customers ask for the mirror. If you fly online (i don't yet, just testing things out offline for now) go ahead and vote for the disconnect issue in the relevant thread, or the Ju88 gyrocompass and various other issues with bombers i requested will be next right after the mirror

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Originally Posted by Thee_oddball View Post
I am thinking it is a maintenance routine by the master server...the master server is asking our servers a question (query) our servers (for what ever reason) our not responding and then the master server does not believe they are still running and logs them off this is the only thing i can think of that would cause a mass disconnect.

S!
That's actually a pretty reasonable estimate.
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  #6  
Old 06-17-2011, 10:48 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Blackdog_kt View Post
Not if the majority of customers ask for the mirror. If you fly online (i don't yet, just testing things out offline for now) go ahead and vote for the disconnect issue in the relevant thread, or the Ju88 gyrocompass and various other issues with bombers i requested will be next right after the mirror
I understand BD, but the truth is you CAN play without the mirror but you CANNOT play scripted progressive online wars with servers that are being nuked all the time.

S!
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  #7  
Old 06-17-2011, 04:11 AM
Ataros Ataros is offline
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Originally Posted by Thee_oddball View Post
putting the mirror ahead of Multilayer is absurd.
This was done by the community, not the devs.

luthier promised more multiplayer stability in the patch but I do not know if they deal with disconnects. They do not have time to play much themselves, only some short tests I think. So they could never experience disconnects themselves.
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  #8  
Old 06-17-2011, 11:00 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
This was done by the community, not the devs.

luthier promised more multiplayer stability in the patch but I do not know if they deal with disconnects. They do not have time to play much themselves, only some short tests I think. So they could never experience disconnects themselves.
I like that your positive but now your just making excuses for them...you cant tell me they don't have a spare PC that they can just start a dedicated server let it run till it gets nuked and then contact steam and say "OY! at 17:53 you logged us off...why?".

Whether it was "done by the community " or not i dare say the server crashes will drive alot more people away than a mirror bug.
The Devs should listen but at the same time be more logical about how they priorities issues.

S!
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  #9  
Old 06-19-2011, 08:59 PM
Ataros Ataros is offline
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Originally Posted by Thee_oddball View Post
you cant tell me they don't have a spare PC that they can just start a dedicated server let it run till it gets nuked and then contact steam and say "OY! at 17:53 you logged us off...why?".
They can find a spare PC I guess but they do not have a so called external IP address to make their server visible to Steam at all because they are put behind a router by an ISP of the office building they rent office space in.

Do not ask me why but this is how things are as far as I know and IIRC. Therefore they do not run any own servers but listen to community feedback instead. It's your choice to demand FM improvements or server disconnects fixed in the first place.
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  #10  
Old 06-16-2011, 09:41 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Blackdog_kt View Post
This.

It's one thing for them to disconnect at random, but the simultaneous nature of it points to a common factor in their operation and the only constant here is Steam. I really don't know how, what or why though
I am thinking it is a maintenance routine by the master server...the master server is asking our servers a question (query) our servers (for what ever reason) our not responding and then the master server does not believe they are still running and logs them off this is the only thing i can think of that would cause a mass disconnect.

S!
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Last edited by Thee_oddball; 06-16-2011 at 09:49 PM.
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