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#1
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Making DCG "official" would allow developers other than Paul Lowengrin (creator and maintainer of DCG) to update DCG, and would also allow improvements to DCG to happen in parallel with updates to IL2, rather than afterwards.
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#2
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How about little improvement of ships's damage model (cariers, battleships, destroers)? I've noticed that, for example, aircraft carrier (HMS Illustrious) after taking SC1000 becoming on smoke, bringing down by the striken side, BUT 100% of it's AA guns still working fine! Though we know that historically in most cases AA firepower was significantly decreased after taking bombs/torpedoes/large-caliber shells hits.
Last edited by Pershing; 06-17-2011 at 10:55 AM. |
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#3
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How about the Swordfish MK I should be flyable, it should make the torpedo bomber players happy (;
Also, add the Fokker G.I Heavy fighter. It was flowen in WWII by the dutch and the luftwaffe. However, the Netherlands(or Holland) used the Foker G.I Heavy fighter the most and please add the He-219 Uhu. It was introduced in 1943,and can fill the whole in the German twin engine aircraft a little. |
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#4
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I love what ZloyPetruskO did with the ground based AA (although it could do with a bit of work - especially regarding night combat). |
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#5
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NIGHT ATTAK ............ ATTAK TO TARANTO BY WOLF.
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#6
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We also need rockets for the FM-2.
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#7
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from the stationary plane spawn, I would like to request that when the player is in a stationary plane, the numbers of the stationary plane should be the same.
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#8
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Some method to set the altimeter to zero before taking off? Sometimes there is a difference between the height of the airstrip and the height shown on the altimeter (sea level?). By the time you return to land, you've forgotten or can't remember what the difference between the initial altimeter reading and "true" zero was. I've noticed that it is, on occasion, nearly 100m. It would make landings somewhat easier!
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#9
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1st off. One of the major gripes I’ve found with the single player campaign mission is the fact that you have to at least land or complete one of the mission objectives before you can advance to the next mission.
I’ve recently found my old Microsoft CFS2 and I loved its single player due to the fact that even if you fail miserably in a mission as long as your not KIA, MIA or captured you can go for the next mission. Everyone has a bad day occasionally and I would like that to be recorded. As it is now I lift, follow the objectives, shoot a couple planes down and sometimes am forced to bail/ditch before the kill limit for advancing is done or our friendly bombers take to long to do their run. Now I have to redo the mission and am able to get half a dozen kills because I know where and when they show up. 2nd It would also be nice to have several missions where our objective doesn’t meet several enemy planes. every sortie with 4 or 5 kills gets to be repetitive. Taking a look at a couple of the German aces and I’ve noticed they have, say 800 sorties of which 250-300 of them they made contact. It would be great to have half a dozen sorties where we don’t manage to find anything to shoot. And would add to the realism factor as you don’t KNOW that you’ll find anything that particular sortie. Cheers and thanks for reading. |
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#10
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May I ask what difficulty level you play on? I find that I don't rack up such scores because I'm trying to cover my wingmen as much as possible (I'm usually the last one in the flight). The last mission I flew in DGEN was escort in the Brewster. We had Moranes also with us. When we encountered Polikarpovs, the Moranes went in first and did most of the work. My flight leader did manage one kill. I personally saw no action that trip and had a warm cup of tea back at base. |
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