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  #1  
Old 06-15-2011, 07:02 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by csThor View Post
That, IIRC that is, already works with DCG as it is. No need for Daidalos to do anything. DCG will remain an external application each user can download and install at their leisure.
Making DCG "official" would allow developers other than Paul Lowengrin (creator and maintainer of DCG) to update DCG, and would also allow improvements to DCG to happen in parallel with updates to IL2, rather than afterwards.
  #2  
Old 06-17-2011, 05:40 AM
Pershing Pershing is offline
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Default Damage model for ships

How about little improvement of ships's damage model (cariers, battleships, destroers)? I've noticed that, for example, aircraft carrier (HMS Illustrious) after taking SC1000 becoming on smoke, bringing down by the striken side, BUT 100% of it's AA guns still working fine! Though we know that historically in most cases AA firepower was significantly decreased after taking bombs/torpedoes/large-caliber shells hits.

Last edited by Pershing; 06-17-2011 at 10:55 AM.
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Old 06-17-2011, 04:15 PM
Ace1staller Ace1staller is offline
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How about the Swordfish MK I should be flyable, it should make the torpedo bomber players happy (;

Also, add the Fokker G.I Heavy fighter. It was flowen in WWII by the dutch and the luftwaffe. However, the Netherlands(or Holland) used the Foker G.I Heavy fighter the most and please add the He-219 Uhu. It was introduced in 1943,and can fill the whole in the German twin engine aircraft a little.
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Old 06-18-2011, 06:11 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Pershing View Post
How about little improvement of ships's damage model (cariers, battleships, destroers)? I've noticed that, for example, aircraft carrier (HMS Illustrious) after taking SC1000 becoming on smoke, bringing down by the striken side, BUT 100% of it's AA guns still working fine! Though we know that historically in most cases AA firepower was significantly decreased after taking bombs/torpedoes/large-caliber shells hits.
I'd love to see a suppression script (eg. simulating the wounding or killing of AA crew and a delay while new crewmembers replace the gunners).

I love what ZloyPetruskO did with the ground based AA (although it could do with a bit of work - especially regarding night combat).
  #5  
Old 06-18-2011, 06:13 PM
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Xilon_x Xilon_x is offline
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NIGHT ATTAK ............ ATTAK TO TARANTO BY WOLF.
  #6  
Old 06-19-2011, 10:30 AM
viktor94 viktor94 is offline
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We also need rockets for the FM-2.
  #7  
Old 06-19-2011, 03:53 PM
Ace1staller Ace1staller is offline
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from the stationary plane spawn, I would like to request that when the player is in a stationary plane, the numbers of the stationary plane should be the same.
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Old 06-21-2011, 09:33 AM
jameson jameson is offline
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Some method to set the altimeter to zero before taking off? Sometimes there is a difference between the height of the airstrip and the height shown on the altimeter (sea level?). By the time you return to land, you've forgotten or can't remember what the difference between the initial altimeter reading and "true" zero was. I've noticed that it is, on occasion, nearly 100m. It would make landings somewhat easier!
  #9  
Old 06-23-2011, 11:45 PM
Ocidean Ocidean is offline
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1st off. One of the major gripes I’ve found with the single player campaign mission is the fact that you have to at least land or complete one of the mission objectives before you can advance to the next mission.

I’ve recently found my old Microsoft CFS2 and I loved its single player due to the fact that even if you fail miserably in a mission as long as your not KIA, MIA or captured you can go for the next mission. Everyone has a bad day occasionally and I would like that to be recorded.

As it is now I lift, follow the objectives, shoot a couple planes down and sometimes am forced to bail/ditch before the kill limit for advancing is done or our friendly bombers take to long to do their run. Now I have to redo the mission and am able to get half a dozen kills because I know where and when they show up.

2nd It would also be nice to have several missions where our objective doesn’t meet several enemy planes. every sortie with 4 or 5 kills gets to be repetitive.

Taking a look at a couple of the German aces and I’ve noticed they have, say 800 sorties of which 250-300 of them they made contact. It would be great to have half a dozen sorties where we don’t manage to find anything to shoot. And would add to the realism factor as you don’t KNOW that you’ll find anything that particular sortie.

Cheers and thanks for reading.
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Old 06-24-2011, 01:13 AM
Romanator21 Romanator21 is offline
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Quote:
1st off
Uncheck "No instant success" option in the difficulty.

Quote:
2nd off
I agree, but a lot of players would be bored. You can't expect any changes to DGEN because the designer has disappeared. As for hand made campaigns, well, you might be forced to build one yourself with those parameters.

May I ask what difficulty level you play on? I find that I don't rack up such scores because I'm trying to cover my wingmen as much as possible (I'm usually the last one in the flight). The last mission I flew in DGEN was escort in the Brewster. We had Moranes also with us. When we encountered Polikarpovs, the Moranes went in first and did most of the work. My flight leader did manage one kill. I personally saw no action that trip and had a warm cup of tea back at base. No bombers or escorts were lost.
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