![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
For me it's not about the graphics so much. The aircraft are better looking than IL2, the terrain depends on time of day but i don't mind it that much because it does have multiple times the objects IL2 had. I run mostly medium settings on two year old hardware and it plays fine in any case.
What does it for me is operating the aircraft. Flying IL2 after flying CoD is like having a co-pilot in the 109 squeezed behind the cockpit, making sure i don't have to do a bunch of stuff that needed to be done, or at the very least hold my hand through it and mitigate any possible negative consequences from my mishandling. And after sampling what little CoD currently has to offer, that is a giant step back for me. I want the aircraft modeling to reflect some of the individual quirks and nuances of each type, compared to that IL2 currently feels like some accurate numbers (FM) strapped onto a 3d model and not a complete piece of wartime machinery. There's no feel for what lurks under the hood and how it might come back to bite me in the behind if i'm not careful with it, the workload is highly diminished to the benefit of situational awareness and improved ability to focus on maneuvering and the pretty artificial CEM limitations combined with the small maps make it possible to run around at top performance all day long (reduced fuel and almost constant WEP use). This doesn't just completely skew tactical considerations and limitations further away from reality, it also influences immersion because there's no feel of having a complex machine around you. Don't get me wrong, i loved IL2 and have every single title since 2001, but after giving CoD a try it doesn't do much for me anymore. For me it's the CEM, the detailed autopilots and bombsights, the ability and requirement to properly balance my fuel load in a twin engined aircraft and so on. I wanted IL2 with a bit of FSX thrown in and i got it, so i'm perfectly happy. In other words, it's a matter of taste and priorities. |
|
#2
|
||||
|
||||
|
Quote:
It is a refresing change not to have the rear gunner of a EA put a round into raditor while his aircraft alternates between cart wheels and barrel rolls, and never losing any speed in the process. The maps in IL-2 look like your flying over various colors of felt, no comparision to COD. |
|
#3
|
||||
|
||||
|
Comparing stock IL2 '46 to CoD is just a little bit silly, why not compare it to something like UP3 or HSFX?
Maps-UP/HSFX win. The maps are huge, highly detailed, and don't look like the countryside has been irradiated. Not to mention that at this point there are maps for just about everywhere you would want to go. Aircraft-Easy win for UP3/HSFX. There are sooooooo many aircraft of high quality that one can add it boggles the mind, and with the 3d done by the likes of japancat the external models rival CoD, at least in my eyes. Effects-I haven't seen much to impress me over the work of the Cinema effects pack or HG&P's effects packages. DM-Easily CoD. Still kinda cartoony in '46. FM-Such an easy win for UP3/HSFX. In these you can actually fly the aircraft against real world war time evaluations and they are dang close, at least with the 109's. I'm sure there are some that are off but when your talking about hundreds and hundreds of aircraft Christ, there will be exceptions. And in the end it comes down to one thing for me-CoD just feels like a shell of a game. Its got nothing more than great 3d models. Its like the great looking blonde with assets in all the right places, but dumb as a box of rocks. Shell be fun for a few days, but after that, eh, whats the point? needless to say Ill be sticking with UP3. Besides who wants to play the same 6 month period of the war over, and over, and over again? |
|
#4
|
|||
|
|||
|
Quote:
People like so much their 109s uber in some mod that became blind. Too much stupidity for me to handle. |
|
#5
|
|||
|
|||
|
Must be a lot of Silent Hunter 5 fans here.
I for one am tired of waiting years for a sim to come out, buying it, and then waiting months, years, or never for it to work properly. This is what is killing sims. Silent Hunter 5 torpedoed WWII sub sims for the foreseeable future. CloD most likely has done the same for WWII flight sims. Time will tell. Cdr Last edited by Cdr84; 06-15-2011 at 05:11 AM. |
|
#6
|
||||
|
||||
|
Quote:
Get off the fanboy wagons guys, this isn't a competition. I know there's a genuine and strong feeling for IL-2 and the mods have taken it way beyond what MG were prepared to allow - I liked the mods very much and was fed up with the simulation restrictions of the outdated version 4.xx - but at its heart CoD is a better simulation. Anyone who hasn't flown CoD just isn't in a position to appreciate what it has and will become when the bugs have been sorted. Anyone who has flown it and can see past the bugs will know that as a flight combat sim it is ahead of IL-2 - as you'd expect ten years down the line even with the mods - its just that its easy to be put off by all the bugs and I can sympathise with that. No it isn't fully ready yet, yes it's still not much more than beta, but there is an undeniable difference between the two simulations. Perhaps its only experienced at its potential best at 'full switch' settings as that is where some of the best features lie. Of course it's a limited planeset and map options. There is only one planeset and only one serious map because this is just the first of many theatres and periods. In that respect its like IL-2 when it first came out. It's pointless to compare the scope of IL_2 with CoD. Madblaster, no-one is saying IL_2 isn't a good sim or that it doesn't have CEM but there is more to the CoD CEM than just testing the mags etc.. It takes IL-2's CEM a stage further as it has more of an impact on combat than IL-2's CEM which is much more forgiving. The thing that keeps you in the air is your engine. It is a big consideration for a combat pilot but one that can be managed with practice and many of us don't want to macro away the experience. IL_2 has everything you say but a key phrase of yours is "if pilots choose to ignore it, they do get penalized". They get penalised in CoD too but much sooner and under a few more possibilities than in IL-2. The combat experience is different, I think Blackdog_kt has nailed the basics in his last post. If CoD isn't what you want then let it go, fly IL-2.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
|
#7
|
|||
|
|||
|
The most anoying thing about this sick bunch blaming CloD is the simple fact that the new sim is just the new release, the evolution, of their beloved IL-2 series...
Why this people are so proud of IL-2 1946 modded and talk a lot of crap of IL-2 1946 "vanilla" and CloD? I spend just about 200 euros to enjoy CloD and wait for BF3. A new 1GB Dx11 VGA. What I really can see here is a bunch of lazy people or people with dated hardware that STILL talking crap. |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|