![]() |
|
|||||||
| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
| View Poll Results: How should the flight models in BoS perform? | |||
| As in Birds of Prey, I'm used to them and like them. |
|
3 | 8.57% |
| As historically accurate as possible, even if I have to change my flying. |
|
20 | 57.14% |
| Give us both options in the game. |
|
12 | 34.29% |
| Voters: 35. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Hi all,
And thanks for participating in this vivid discussion. Perhaps I should make it a bit more clear. There's no question about the three modes Arcade, Realistic and Simulator, we can even expect a fourth mode, Custom, that allows the host much more control of a game (it's like this in WoP). The tests I have run were all done in Simulator mode, so the questions about the Flight Models are mostly applicable to this mode (and perhaps to Realistic, which is very similar). MAC Last edited by MACADEMIC; 06-14-2011 at 05:07 PM. |
|
#2
|
|||
|
|||
|
Just to be clear, when I say authenticity is paramount I do mean across all 3 modes.
Even in BoP arcade mode you can't out turn planes that you can't out turn in sim/real. So the FM does apply in Arcade, but the other factors balance it out. As long as they get the basic FM's right then the game will work in all modes (it very nearly does in BoP) and still be credible. For me it has to have the obvious stuff like ,Relative Top speed, rate of climb, combat flaps, engine characteristics (Realistic and above), roll rate , diving capabilities (Realistic and above), all as close as possible. I really don't mind outdiving a Spitfire in a 190 at 800mph(Arcade) or 400 mph (Sim), as long as I can do it Last edited by winny; 06-14-2011 at 06:29 PM. |
|
#3
|
||||
|
||||
|
i agree with winny 110%. the virtues of each plane should be there to be used. evading an EA on your six is pretty difficult here for 2 reasons. 1) the flight models are so simular ( or the are completely wrong ) that you can not use the tactics the real pilots did. 2) the distance in which you are getting kills is too far. a look at camera footage shows more kills were up close and personal. thus if you can get hits and kills at that distance it creates a "buffer" zone where the opponents maneuvers can be countered. were the AC at close range a sudden maneuver could shake a foe and give you the chance to turn the tables.
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|