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#1
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Ali, can't you release at least the darker trees first, please, while you're working on a full terrain mod?
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#2
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the thread titles Forrest Green is a darker trees mod. no point in having 2.
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#4
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Hey Ali,
I catched your secret! U re not alone anymore! ![]() ..just some test to evaluate how shaders alter the color palette... I think googled picts are a good base to start. I have some rudiment in 3dsmax and renderings, I think the 'Field' material in Clod is too much reflessive, it should be a matte material. dds_test.jpg but I have no idea how shaders work ![]() I'll post more later |
#5
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haha good stuff
![]() shaders : diffuse = texture alpha of diffuse = NO IDEA. maybe lighting orientated (specular brightening ?) _N variation files are the normal channells. (RGB specific) and they produce an element of height mapping to the texture from the general lighting. |
#6
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I think that shows that the colour has to be tweaked a lot to fit in the game, as to me, the colours from google-earth don't look very realistic. It's hard to explain how you'd expect the colours to look; you really have to flie over the terrain in real-life for yourself, but the ambience is similar in some respects to RoF.
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#7
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_N is the bump equivalent effect in 3dsmax
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#8
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