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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy.

 
 
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Old 06-11-2011, 06:38 AM
ywenli ywenli is offline
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Join Date: Jun 2011
Posts: 15
Default Update 1

Wish I had more time to post/share tips and hope more people will give it a shot, but it's now 17 June 3302 and Keller isn't a problem to defend against, but I still haven't been attacked by Blazer yet. That will be the main test.

I was going to post an earlier update from 3301, but things got busy.

Anyhow, I just picked up the Arrival Tolosum ship with 337 size. I had the "Forcer" micromodule so that gave me the afterburner slot for a full slot ship. Currently, only Pkhedock (with all bases) and Arce (pirate base) are still under coalition control.

However, after 2 attempts with the military, we finally liberated a system Altair which was held by Keller. All the military ships perished, but I finished the last 3-4 ships with missiles and my frag gun. Unfortunately, after I left the system myself, Keller took it back immediately (must be no ships in the sector). Maybe systems with 1 planets are easier to liberate.

With no Military base, I'm still a complete rookie. I thought freeing Altair would auto-create a business center since 1 used to be there, but no such luck. Planning to free a system that used to have a military base.

I've notched 33 dom kills so far. Weapon wise, I only have my starting 2 rockets and 1 frag gun. Just picked up a small lvl 1 laser. Both rockets have +10 dam micromodules (Klein and Rocketon). I am also running a ship with pigamar equipment in the scanner, radar, fuel, droid and gripper for +10 additional damage. Rockets are now doing 10 to 20+10 (micromodule) +10 (pigamar) for avg dam of 25.

Finance wise, I have 7 probes and over 40k in cash doing the occasional luxury run.

In 3301, I was running with a 276 Maintenance housing with similar equipment.

The droid healing 53/turn is the biggest help.

Will see if we survive the next year!
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