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| FM/DM threads Everything about FM/DM in CoD |
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#1
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Quote:
The Spit 9 was approved for 12, or 18lb boost, on TO depending on the variant: https://lh6.googleusercontent.com/-U...ngine_data.jpg The Merlin 61 and 63 were approved for 12lb on T0 and 5MIN at 15.25lb for Combat. The Merlin 66 was approved for 18lb for TO and 5min at 18lb for combat. The V-1650-3 and -7 used on the P51-B, C and D was approved for 15.25lb (61") on TO and was basically equivalent to the Merlin 63 but had a special WEP rating of 18lb for 5min, not present on the Merlin 63, so the V-1650 -3,-7 were running beyond the equivalent of 12lb on a Merlin III. If you try and use 18lb boost on TO, for example, you will end up with major engine torque issues that will make the whole process extremely dangerous, while 9lb will get the Spit off the ground in a very short space and was a lot safer. Regarding 12lb/3000rpm, I made a solid proposal which is based upon operational data: Quote:
Last edited by Seadog; 06-10-2011 at 04:50 AM. |
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#2
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One thing that I wld like to see is a parameter including the way player move the throttle fwd and back to simulate the damaging effect of walling the throttle (just like it was on initial release ?)
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#3
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Real pilots follow published procedures because they understand the engineering margins are narrow and the procedure is in place to get the best performance from your engine. The procedures are there for a reason, to keep your engine developing the maximum power it can deliver. In the real world, the penalty for abusing your engine is reduced power and an increased risk of catastrophic failure. It should be the same in your game. You start out with a given potential for maximum power and as you abuse the engine, that power potential is reduced. By the time you finish slamming the throttle, improper propeller use, mixture control use, supercharging gearing misuse, not adhering to temperature rates, and running the motor over-boosted, you could end up with a 900 hp engine at the end of the sortie. No funny noises, just a gradual loss of power. That means your performance will noticeably degrade as you abuse the engine. That loss would effect the airplanes combat performance. It is not realistic to consider hours flown or previous abuse. It is a game and cannot simulate such things. You get one airplane and at the beginning of the sortie it is new. Depending on how you treat the engine you could land with the same power potential or you could land a worn out aircraft that is no longer combat effective. This would have to be clearly published in the game manual along with "proper operating procedures" or the whining would be legendary. Such a system would reward the players who understand their aircraft and can integrate proper operations with proper tactics. You would have a much better simulation of WWII air combat. |
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#4
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+1
Great! Now who wld make a FM model resulting from a kick in the a$$ from an angry Chief mechanics ?! |
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