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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You're confusing my request for realism with a request for my preference. My preferences are my own - I select whatever I like in the options menu, that's not relevant to this discussion. But since this is a sim, I relate my real world experience of standing next to 20mm cannon firing on a moving platform (and friends' experience of aircraft mounted cannon), as well my as real world experience of aircraft. Yes, the moving platform was a ship, and no I don't fly Spitfires. Nonetheless, the laws of physics do translate from platform to platform. WW2 cannon did not magically have more recoil somehow (F=ma, m1v1=m2v2 still being somewhat true, quantum physics aside), and sitting directly on top of two modern 30mm cannon is still applicable, IMHO.
The bottom line is that headshake is a realistic aspect, but I disagree with how it's been done based on real world experience. It's just my opinion, based on related experiences. I'm not sucking it out of my thumb, nor do I care about servers using 'full switch'. It unrealistically degrades my ability to aim in this attempt to simulate reality, but there are aspects of it which are realistic. Note the italics. I don't want to throw the baby out with the bathwater by turning it off. If you want tactile feedback, buy a FFB stick. |
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#2
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Ah, that's a well articulated explanation and i don't disagree with what you say there. I wasn't referring directly to you in any case, just making an observation about a general trend in the forums when things get debated: too many people have an all or nothing approach lately, when it's better for everyone if we just have options to turn things on/off at our own discretion
As for the head shake, i too agree it's overdone in some cases. I've been a flak gunner during my conscript service (dual 20mm rheinmetals) and while the guns shake like hell when viewed from afar you don't really feel much when you're sitting on the aimer's seat because all the recoil is absorbed by the mount assembly and recoil spring. But like you say, i wouldn't want it to completely disappear because it provides a way to transfer feedback to the player that is otherwise unavailable for many people. I think the consensus then would be that we don't need to get rid of head shake completely, but replace some of the shake used for gunfire effects with a milder vibration/blur effect? I think the rest of it that occurs with maneuvers is sufficiently toned down after one of the patches, it doesn't feel like you're slamming your head against the canopy during maneuvers anymore, it just gives a visual indication about the amount of Gs being pulled. |
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#3
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Whilst being bored in the cruise today I thought of a possible option - headshake on/off, as we have now, but then a slider for the degree, ie the 'switch' on or off for full switch, but the slider for personal preference. That way, everyones happy. Minium levels of shake for basic requirement for realism (for hardcore server settings), more feedback for those who like it, less for those who don't.
Please note: I have no hope of this actually happening, it's just wishful thinking |
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