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Old 06-08-2011, 12:40 PM
pupaxx pupaxx is offline
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due the exiguity of field pattern and shape variation I suggest to limit the palette to:
2/3 textures for cultivated fields green hues (green hues)
2/3 textures for burned or plowed fields (brown hues)
1/2 textures for grass fields (pasture or uncultivated fields on green hues)
1/2 textures for wooded areas
cheers

Last edited by pupaxx; 06-08-2011 at 12:49 PM.
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Old 06-08-2011, 12:52 PM
Ali Fish
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Quote:
due the exiguity of field pattern and shape variation I suggest to limit the palette to:
2/3 textures for cultivated fields green hues (green hues)
2/3 textures for burned or plowed fields (brown hues)
1/2 textures for grass fields (pasture or uncultivated fields on green hues)
1/2 textures for wooded areas
Agreed !^

wicked stuff pupaxx! Very interesting the way you have done it. kinda need basic solid colour pattern as opposed to the fields you have put on. but! i may try what you are doing when i get time.


GilB :cod restraints. the only restraints we have are that trees and buildings are layed upon our tiles. obviously we cant change that yet, so conformity to the current field pattern is necessary ohh and roads. concrete & dirt.

there are 4 field textures that are tilable, my images above show the 4 fitted together. 1C thereafter impose a system to use these 4 tiles tiled accross the whole country. as seen here http://forum.1cpublishing.eu/showpos...&postcount=150

Last edited by Ali Fish; 06-08-2011 at 01:05 PM.
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