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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'm not being rude, but I'm happy you don't serve for your country. At the end of the day, a fight will usually boil down to man vs man, and to win a war, you have to kill as many of the opposition as possible (to put it simply). I think if you talked to anyone who served in the airforce for their country during any conflict, they would tell you that if there was the opportunity for the perfect, glorious, intercept where the enemy was completely oblivious; they would take it. It makes perfect sense. It's nice to advocate such chivilrous ideas, but how do you know this enemy which you were considerate too won't end up shooting you down and killing you in the ensuing fight? And how will that help your country win the war? As Lord Raglan noted about the character of Captain Nolan during the Crimean war: 'it will be a murderous affair when soldiers are as knowledgable in military affairs as Captain Nolan' (regarding Nolan's military expertise and knowledge in military tactics). I think Raglan's Crimean affair speaks clearly for the merits (or, rather, demerits) of such a comment. Indeed, let's take a look at WW1; pilots found that the easiest way to kill your prey was to stay above them at altitude, then dive down, put a bullet in the back of their skull, and return home ready for the next sortie. War is not glorious, and it's naive to assume it ever will be, Raaaid. I can understand that you may suffer from conflicting and simplistic emotions,(along with the need to post e v e r y t h i n g that comes into your head) but I really think you should think about some of the things that you post, before you hit the submit button. |
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#2
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well if this is a simulation of war allow vulching
i find most annoying being interrupted in a long adrenaline booster dogfight than being vulched and if you want it historic how historic is single planes coming wave after wave edit: you want realism? i bet 99% of two vs two dogfights werent interrupted by other planes in the game online 99% of dogfights are interrupted hell i hated the 190 with all my heart and end flying one in front of the evidence, 1 month later i was off the game salute was a sign of friendship if a scorehore gains amzing scores as i did ten to 1 but unhistorically getting advantage of dogfighters how much frienship are you gonna feel for that guy the force is intense online but the dark side is dominating it now its all about hate, venting off steam and unfair play the old knights are leaving the game, honour is forgotten, no more salutes and the youth easily impressed by the fast rewards of the dark side are taking on the comunity and thinking on reporting this post
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL Last edited by raaaid; 06-07-2011 at 08:29 PM. |
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#3
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You've answered your own questions.
yes, it is a simulation of war, but every pilot will have their own way of flying and fighting (the same is true on a squadron basis as well). I remember reading a pilot account from the BoB when he recalled a bomber being shot at by a handful of hurricanes, and flew in, shot it down and went home. Vulching? Yes, but all in good humour. I think it's a British thing. Pilots will know not to target A/C which are clearly going down or in the process of being shot down. But whilst it's nice to have a constitution for how to fly online, everyone is an idividual, so let them enjoy the game as they wish. Because I'm not being funny Raaaid, if we could simply draw up a set of rules for how to behave online etc, your (largely) ridiculous stupid posts would be banned in a flash. In fact, you would be banned. Do you see what I'm getting at? Everyone is their own person, so let it stay that way. Big Brother is watching you... |
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#4
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well i complain because i have a nice dogfight once in a hundred, in the old times i always had nice dogfight
hasnt anyone else noticed? for gods sake this is a dogfighting game in which you cant dogfight for the peculiaritys of the online system which is taking advantage of the dogfighters thats not even bnz bnz is a dogfight a dogfight in which you use your e advantage in a DOGFIGHT salute was given aftyer a dogfight no more dogfights no more salutes for gods sake does anyone think an spit would beat an F16 in a DOGFIGHT for having a closer turning radius? maybe the f16 has to run away and wait for the spit to engage in a dogfight and then murder him unaware while he is busy edit: in fact the zeroes out turn the p40 in an up circle but the p40 out turn the zeros in a down circle the comunity is rewritting history as they get shot down online
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL Last edited by raaaid; 06-07-2011 at 08:52 PM. |
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#5
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Yes.
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#6
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It used to be that if you had a dogfight, a message would come up so you knew who it was you were murdering. In the old days, on WoP server there was one I really liked. Something like "MadBlaster just blew up Raaaid into a million tiny little pieces" or "MadBlaster just vaporized Raaid" something to that effect. Those messages made my heart beat fast.
P.S. Hello Kitty says "hi" raaaid. Nice art btw. Keep up the good work. |
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#7
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#8
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IL-2 isn't a "dogfighting" game. You may want to make it such but it isn't. It's a combat flight simulator of World War II aircraft and the accuracy level is to the point where real world tactics can be employed to varying degrees. Given the reading that I've done most World War II air combat were short and sharp engagements where the sky would fill briefly with aircraft from each side, usually one side would bounce the other (although not always), a few would be shot down and then the sky would rapidly empty as aircraft scattered and returned home. The pilots who survived the most combat engagements tended to be the ones who: 1) Spotted the enemy first 2) Shot first 3) Disengaged successfully when the odds were against them As someone else said... it's not glorious, it's not chivalrous... it's war. Online some servers and squadrons do impose some rules to make the online experience "fun" but that's neither here nor there. As to the original topic before it went off on a weird tangent. I've seen S! and ~S~ used online since I started playing in 2003. I use it, not on every kill, but on a kill where the opponent fought well. I'll use it if we fight to a draw, I'll use it if they shot me down after a good fight and I'll use it vice versa. I see others using it as well. So it's not gone... it's not dead. Your perception of the matter may have more to do with it. No offense but your grasp on reality seems to be more tenuous than most of us (not that we're all completely grounded either
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