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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 06-06-2011, 01:39 PM
shinjiikuri shinjiikuri is offline
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Just to double check, if the quest have not been translated, it means that we won't be able to complete them as we have not idea what it is right?

Either way, thanks for translating the rest of it!
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  #2  
Old 06-07-2011, 12:53 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by shinjiikuri View Post
Just to double check, if the quest have not been translated, it means that we won't be able to complete them as we have not idea what it is right?

Either way, thanks for translating the rest of it!
I believe you can still do them, it just shows up as some strange code like [quest3941843814][system34931481498932]. However, it also does not seem to show any detail for the quest itself.

I believe you can complete them if you remember the original game dialogue well enough.

If you do not, then it becomes difficult to complete them.
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  #3  
Old 06-30-2011, 06:21 PM
gimpz gimpz is offline
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I'll take a look but I think it will be less interesting when you can't understand the quest text and dialogues. After all, they make up much of the content in a game like this.

EDIT: Tried it but I get a lot of errors about missing labels on the units. Where exactly should I install the original mod and your files?

Last edited by gimpz; 06-30-2011 at 06:57 PM.
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  #4  
Old 06-30-2011, 07:28 PM
sdshadow sdshadow is offline
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in sessions/red_sands/locations you should make a new folder "rus" (without the "). In this folder make a "other" folder and here you copy all of the translation files.
complete: sessions/rend_sands/locations/rus/other

The orignal mod should be below Kings Bounty Armored Princess/Sessions

Last edited by sdshadow; 06-30-2011 at 07:31 PM.
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  #5  
Old 07-01-2011, 05:37 AM
gimpz gimpz is offline
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Thanks for the help. I tried playing a little but I don't think this is playable yet. There is no info on the quest you get from the Sorcerer's Stone so you don't really know what to do and the mage in the tower has a lot of missing dialogue. I think I'll wait

It was funny that they tried to fool you to quit the game with ALT+F4. I almost fell for it but caught myself when I realized what it was.
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  #6  
Old 07-07-2011, 07:02 PM
matonicitel matonicitel is offline
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do you have version that works in 1.3 especialy when fighting orc saboteurs?
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  #7  
Old 07-07-2011, 08:11 PM
Fatt_Shade Fatt_Shade is offline
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Orc saboteurs are making problems with all game, no matter what patch is it.
sdshadow have same problem with them, me also and i think other ppl have it too. So far no explanation from mod developers considering saboteurs
Try to kill them with aoe dmg spells, so far i figured out that any direct targeting spell (fire arrow, poison skull, blind, fear . . .) make game crash, but aoe spells hitting them work ok. So get some high initiative unit, and attack them that way and hope to kill all stack before they get their turn.

Last edited by Fatt_Shade; 07-07-2011 at 08:16 PM.
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