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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I believe also that at dusk the shading is even stronger. Not very realistic IMHO.
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#2
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But glass/perspex or whatever still catches shadow and light, all of the science talk is great but what you get in a lab is different to what you see in real life, the surface is covered in dust/scratches and other detritis, even if it is relatively new it picks up dirt pretty quick, this does make it seem fairly dark.
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#3
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Yes but the ground crew were very careful at cleaning canopies, since the life of the pilot depended from it. And as the average life of a fighter was few weeks, anyway the wear was not an issue. So I believe that the 18-22% of light absorption in-game is way too much with respect to the 8% of chemistry data. Do we settle for 10%? ...
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#4
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I couldn't quantify with a particular percentage, all I have is the experience of how sitting under perspex seems to me and even new/clean perspex casts a fair bit of shadow and in game it doesn't feel so wrong to me, but I will concede that 20% does sound too much.
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#5
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Since the shading is quite disturbing, I fly always with open canopy, and noticed that several online players do the same. We didn't have this issue with Il2-1946.
Cheers, Insuber |
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#6
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true but il2 1946 doesn't have the same shader materials and self shadowing effects.........semantics really I guess, one thing reading all the forum illustrates is there will 'never' be a one size fits all solution to any software.
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#7
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Well, hope they will fix those fake tracers first...
![]() Then they could reduce transparency opacity from 20% to 10 %... Salute ! |
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