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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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1) Controls move the same in all aircraft. 2) How they do it depends on what control scheme you choose:
3) The above choice should be reflected on the motor controls info window, so that people who use it don't get confused by mis-matched information between their actual game controller's position, the position of the in-cockpit animated controls and the position displayed for the controls by the info window. |
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#2
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Thank you MODS.
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Furbs, Tree and Falstaff...The COD killers...
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#3
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the 6dof integrated with the mouse panning should be increased enough as you could easily center the crosshair of the 109 just panning up left a litle
that would also allow to look behind the bars better
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#4
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Get rid of all that useless chat/wording on the screen. When someone buys the game, they dont want a screen drowned in words.
It should be an option to turn it on. And how many buyers would understand how to remove it unless they visited this forum? It is Mr 'Average' in the street who will ultimately decide if CoD is successful or not. Don't make Mr 'Average's' experience of the game negative. Best Regards, MB_Average |
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#5
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so it was much lighter at those tests. So to asume combat performance should reach same levels, is to ask too much. ![]() But i agree there still are some planes thats nowhere near correct FM. Last edited by Buzpilot; 06-04-2011 at 11:32 PM. |
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#6
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Fighting against and/or leading a squad into battle is like daja vue all over again. If not for the beautiful cockpits and improved damage modeling you are flying IL-2 1946. I do not use CEM however I cannot keep pace with my squad. or catch an aircraft whose top line speed is 50mph below mine. The twin engine bombers( including the Bf-110) when set to vetern skill level ,out manuver the single engined fighters by a long shot.They can perform amazing acrobatic moves defying the laws of physics and never lose speed. AI will shoot 2400 rounds of ammunition at a single target without one round striking it. An AIfghter will also fly for eternity even after it's virtual pilot has bailed
Can this be corrected? |
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#7
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I honestly think the most important 'bug' that needs to be examined is the 'memory leak' or whatever it is causing gradual performance degradation over repeated play. There have been several posts about it in various parts of the forum - and no word from Luthier...
The sim still isn't performing anywhere near the level it should be, I'm a bit horrified that they're almost out of improvements! Until the performance degradation is fixed, any improvements are hard to test properly - and of course it's not doing wonders for the gameplay. |
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#8
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After every mission I need to restart the game for best performance. |
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#9
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Alternately, use the Options > Controls Page to set up a control profile for each plane individually... perhaps the Devs could work into the sim a method which would have the particular Profile auto-select when entering the mission and have available in the axis setting a REVERSE Axis tick box - if one already isn't in there. ?
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#10
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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