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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 06-04-2011, 12:12 AM
trk29 trk29 is offline
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Quote:
Originally Posted by guiltyspark View Post
herp derp
i dont understand how head tracking works so its a gimmick derp
Why are you posting questions about a game that the developers will not read on a forum that they don't visit about a game that 1C is not publishing derp?

Quote:
Originally Posted by guiltyspark View Post
"bu if u look at da scren and terun ur head it dont wurk"
How can anybody believe you don't want to be insulting with comments like this?

"Bu if you as a qestin the devs wil anser it"

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Originally Posted by guiltyspark View Post
Im sorry for your loss
Are you insulting here? Because it is not a loss.

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Originally Posted by guiltyspark View Post
I wasnt trying to be insulting , but now i am very much so being insulting

#1 Reason for you not be in here then. If you need someone to show you the door just let me know.

To tell you the truth why don't you go to Gaijins forum and post there about this game since you can not hold dialouge here without offending someone.

Here is the proper channel.

http://forum.gaijinent.com/index.php...irds-of-steel/

Last edited by trk29; 06-04-2011 at 10:36 AM.
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  #2  
Old 06-04-2011, 12:41 AM
SEE SEE is offline
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I am not sure how well headtracking would work in a console but as someone who flies full real on CloD and IL1946 it is a fundamental part of my set up. You have to use it and fly in pit view to understand and appreciate why many flyers consider it essential. Its not just the added immersion, you have to continually monitor your instruments and scan the skies around you intuitively and easily.

Headtracking is really for Cockpit view flyers. I doubt many who fly in open view would find it usefull (if not a disadvantage) without the cockpit and gunsight to act as a reference for centring ones head in combat.

I would welcome any attempt to give enthusiasts a choice but, given that Headtracking relies on a software interface that users are able to customise and set up to suit themselves, I wonder how well it would work in a console environment? The developer has to come up with a uniform profile to suit everyone. How many degrees of movement would it support and could a console cope with the calculations regards the polygons that render the cockpit for a wide range of viewing angles?

If it were possible, then I hope MP will have a cockpit only difficulty option as, even with headtracking, someone flying with an open view will always have a visual advantage.

If the tecnology is there and the implementation feasibe, then it should be included.
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  #3  
Old 06-04-2011, 08:52 AM
McQ59 McQ59 is offline
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@Cryptic Phant0m

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