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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-03-2011, 09:13 PM
|ZUTI| |ZUTI| is offline
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Luthier, what about map SDK. When will we be able to create our own maps?

Thanks.
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  #2  
Old 06-03-2011, 09:28 PM
Heinz Laube Heinz Laube is offline
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Looks like, they rewrite the whole game, so just wait another few years
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  #3  
Old 06-03-2011, 09:51 PM
machoo
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This is good. I thought quick fix patch's were silly. Best to do quality patch's over quantity ones.
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  #4  
Old 06-03-2011, 11:02 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by II./JG27_Winter View Post
Looks like, they rewrite the whole game, so just wait another few years
I take objection to the "re-" part in "rewrite". I'm pretty sure that the steps taken towards a working 'order' system will be the very first lines of code written in that department

Anyways, for 4 weeks development time, that list doesn't look very exhaustive to me, and the gravest issues like loadout and radio comms are written up in an obscure way. Well, lets see, what the FM/DM improvements will bring.

Since CoD ran okay for me since the start, these would be (big conjecture so far.. ) the very first real improvements (that is, progress from alpha state to at least all functions working with probably some bugs remaining) for me. And this is 2,5 months after release. I guess the guys who said "wait and see how the game will be polished in 3 month's time" were right, huh?
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  #5  
Old 06-03-2011, 11:05 PM
Tree_UK
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Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
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  #6  
Old 06-03-2011, 11:56 PM
machoo
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As far as I can tell , AA is in it. It looks fine too me. Maybe it's just higher res.
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  #7  
Old 06-04-2011, 09:40 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by machoo View Post
As far as I can tell , AA is in it. It looks fine too me. Maybe it's just higher res.
Anti-aliasing works to a point. Some edges are smooth, but others are not, which I find very strange.

You also have swimming landcape textures in the cockpit view, clearly not anti-aliased, and the wings of aircraft in flyby view are quite plainly not anti-aliased at all.
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Old 06-04-2011, 10:06 AM
DrSanchez DrSanchez is offline
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Quote:
Originally Posted by Rattlehead View Post
swimming landcape textures in the cockpit view, clearly not anti-aliased, and the wings of aircraft in flyby view are quite plainly not anti-aliased at all.
swimming textures sounds like an anisotropic filtering problem rather than a anti-aliasing problem.
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  #9  
Old 06-03-2011, 11:58 PM
Voidhunger Voidhunger is offline
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Originally Posted by Tree_UK View Post
Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
AA in 1920x1200? uselessness...
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  #10  
Old 06-04-2011, 12:17 AM
Seeker Seeker is offline
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Thanks for the update
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