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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-01-2011, 06:18 PM
Jatta Raso Jatta Raso is offline
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just made me realize some immersion breakers over London: lack of sidewalks, lack of painting in the streets; those could have easily been drawn onto textures with no impact on performance whatsoever; the lack of these features make London look like a bunch of houses cluttered in the field with village roads in between... the main problem is that it doesn't end up looking very 'urban' at low alt... but nice vid anyway
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Old 06-01-2011, 06:42 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Jatta Raso View Post
just made me realize some immersion breakers over London: lack of sidewalks, lack of painting in the streets; those could have easily been drawn onto textures with no impact on performance whatsoever; the lack of these features make London look like a bunch of houses cluttered in the field with village roads in between... the main problem is that it doesn't end up looking very 'urban' at low alt... but nice vid anyway
I want to see the london red buses, when i fly over, and taxis, and Rag and bone men, on horse and carts
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Old 06-01-2011, 06:43 PM
Rattlehead Rattlehead is offline
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Great video and very fitting soundtrack.

Strangely, I thought the video would have been even better without the shooting...just looking at the Spit in all her glory was enough. But still, nice vid.
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Old 06-01-2011, 07:38 PM
Dripc Dripc is offline
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What is this soundtrack?Title
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Old 06-01-2011, 08:00 PM
biltongbru biltongbru is offline
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What is this soundtrack?Title
Orchestral variation of Ave Maria
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Old 06-01-2011, 08:07 PM
Dripc Dripc is offline
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Tny
Im not religious, but its nice soundtrack
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Old 06-01-2011, 08:24 PM
Insuber Insuber is offline
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I didn't notice before some nice details: bullets on stone facades produce a cascade of debris and dust ... why the hell they felt the need to create this impact effect?
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Old 06-01-2011, 08:53 PM
biltongbru biltongbru is offline
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I didn't notice before some nice details: bullets on stone facades produce a cascade of debris and dust ... why the hell they felt the need to create this impact effect?
The detail of the dust cloud/debris is amazing: appears to include broken glass pieces where windows were hit as in the video. This effect results in a huge cpu muncher. The fps drops drastically when you close up to such a debris dust cloud.
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Old 06-01-2011, 08:54 PM
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philip.ed philip.ed is offline
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Brilliant video mate!
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Old 06-02-2011, 08:11 AM
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klem klem is offline
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I didn't notice before some nice details: bullets on stone facades produce a cascade of debris and dust ... why the hell they felt the need to create this impact effect?
One of Oleg's intentions was to enable more detail for the video makers.
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