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Performance threads All discussions about CoD performnce

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  #1  
Old 05-30-2011, 08:33 PM
TonyD TonyD is offline
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Congrats on the new rig, sure looks awesome. Attached are my settings, updated after the last patch. Since the revision to the model draw distance I can no longer see a difference between ‘high’ and ‘medium’ in the model detail setting, and the ‘original’ texture setting doesn’t slow down frame rates either. Note that the ‘buildings amount’ setting controls how many buildings will be textured rather than rendered, and like I have it you will only see brown boxes over London. Setting this to 'unlimited' means no brown boxes even there, but costs too many fps on my system (~22 vs. ~35). Happy flying!
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Old 05-30-2011, 09:58 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by TonyD View Post
Congrats on the new rig, sure looks awesome. Attached are my settings, updated after the last patch. Since the revision to the model draw distance I can no longer see a difference between ‘high’ and ‘medium’ in the model detail setting, and the ‘original’ texture setting doesn’t slow down frame rates either. Note that the ‘buildings amount’ setting controls how many buildings will be textured rather than rendered, and like I have it you will only see brown boxes over London. Setting this to 'unlimited' means no brown boxes even there, but costs too many fps on my system (~22 vs. ~35). Happy flying!
Hi mate,

Are you saying that building amount doesnt decrease the amount of building but more what gets textured as opposed to rendered?
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Old 05-30-2011, 10:08 PM
Vengeanze Vengeanze is offline
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Originally Posted by Ze-Jamz View Post
Hi mate,

Are you saying that building amount doesnt decrease the amount of building but more what gets textured as opposed to rendered?
That's how I read it too. Was news for me. Good to know.
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Old 05-30-2011, 10:53 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Vengeanze View Post
That's how I read it too. Was news for me. Good to know.
Hmmm so that setting high turn the buildings into textured brown boxes from afar as opposed to trying to render them? I'm sure I dint get that much of a fps difference when adjusting that...could be wrong will do some tests later
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Old 05-31-2011, 12:46 AM
AndyJWest AndyJWest is offline
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With TonyD's settings (except at 60Hz per the only option offered), it was locked at 60 fps comfortably over the sea, and went down to 20 or so low level over London - with slight stutters. I'll maybe try a RAM disk to see if that helps.

I'm getting the 'blue lines on the horizon' bug, and one or two other artefacts, but otherwise it seems fine.

I've got the default Catalyst 3d settings for now - I'm not sure if altering them will make any difference.


Thanks for the input, everyone.
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Old 05-31-2011, 09:42 AM
TonyD TonyD is offline
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Ze-Jamz: yup, that’s what I have found. It’s most noticeable over London where switching it between ‘unlimited’ and ‘high’ in game (doesn’t require a restart) alternatively textures all the buildings (22fps) and not (35fps). Everywhere else the buildings are textured as they appear due to the lower amount rendered (I don’t why they couldn’t have made the default colour grey instead of brown, as this would have made them a lot less obvious!)

AndyJWest: I only run 50 Hz because it’s available with my monitor (Samsung 21.5” LED), and theoretically provides a performance gain (haven’t actually measured the difference). I have made no alterations to configuration files or CCC settings, and both cpu and gfx card are at default speed. My lowest frame rate over London is around 30 fps, dropping to about 28 when flying through Tower Bridge, I don’t know why yours would be lower – maybe the refresh rate is making more of a difference than I realised. The only ‘tweak’ I’ve made is to install the latest CAP (Catalyst Application Profile) version, although again I don’t know if this has made any difference. If you want the latest version, have a look at Guru3D.com as it wasn’t on AMD’s site the last time I looked.
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Last edited by TonyD; 06-04-2011 at 09:07 PM. Reason: correction
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