Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-30-2011, 09:55 AM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

Quote:
Originally Posted by ZaltysZ View Post
I think it should be made faster by 2.67x according to book of I.V.Shepetkov (1941). Do you have any reference for making it even 4x faster?
From the hotfix/patch thread:

Originally Posted by 41Sqn_Stormcrow
"I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be."


Originally Posted by IvanK
"I agree and thats exactly what the devs have been told."


BTW, Im impartial, just want it to be correct.
Reply With Quote
  #2  
Old 05-30-2011, 10:33 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Quote:
Originally Posted by Sauf View Post
From the hotfix/patch thread:

Originally Posted by 41Sqn_Stormcrow
"I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be."


Originally Posted by IvanK
"I agree and thats exactly what the devs have been told."


BTW, Im impartial, just want it to be correct.
According to the mentioned book, one hour on indicator is worth 6 degrees of pitch. Pitch change speed is told to be about 1 deg/s. So, one hour on indicator should take 6s. Now it takes 16s. 16/6=2.67
Reply With Quote
  #3  
Old 05-30-2011, 10:41 AM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

Radio commands is the biggest issue for me right now. Having a full squad following me during air combat and eventually crashing into each other is just plain stupid.
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
Reply With Quote
  #4  
Old 05-30-2011, 10:50 AM
rakinroll rakinroll is offline
Approved Member
 
Join Date: Dec 2007
Location: Türkiye
Posts: 527
Default

I have stutters, freez, blue lines at horizon, flickering shadows and sound cut in mp. I can live with any bugs but sound disappear in mp. Please someone fix that disappointing bug. Thank you.
__________________
AMD Phenom II X6 1100T 3.3 GHz
8 Gb RAM
AMD Radeon HD 6970 VGA
64 Bit Win7
Reply With Quote
  #5  
Old 05-30-2011, 11:19 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

-that you can change crew postions ONLINE without the engine temperatures are set to ZERO

-that the arming screen is fully and working integratad in the whole game.

- simplified FMB or at least a proper documentation for it !

-CEM and FM fixes are taken for granted

-overworking of the CEM handling to give all planes at least the same logic in handling gamecontrols=CEM output
Reply With Quote
  #6  
Old 05-30-2011, 11:28 AM
Danelov Danelov is offline
Approved Member
 
Join Date: May 2011
Posts: 125
Default

To be breve:

-General stability of the programme
-Sound
-Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I
-This ugly "Tie Fighter" laser firing guns

Last edited by Danelov; 05-30-2011 at 11:30 AM.
Reply With Quote
  #7  
Old 05-30-2011, 11:52 AM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

Insuber, it would be great if you could include all bug reports in your first post. Otherwise this thread will soon be as useful as the other bug threads.
Reply With Quote
  #8  
Old 05-31-2011, 08:35 AM
Laszlo Laszlo is offline
Approved Member
 
Join Date: Oct 2007
Posts: 16
Default

Quote:
Originally Posted by JG53Frankyboy View Post
-that you can change crew postions ONLINE without the engine temperatures are set to ZERO

-that the arming screen is fully and working integratad in the whole game.

- simplified FMB or at least a proper documentation for it !

-CEM and FM fixes are taken for granted

-overworking of the CEM handling to give all planes at least the same logic in handling gamecontrols=CEM output
+1
Reply With Quote
  #9  
Old 05-31-2011, 08:56 AM
PE_Tigar PE_Tigar is offline
Approved Member
 
Join Date: Jan 2009
Posts: 114
Default

Okay, here goes:

-graphics glitches (triple line on the horizon, ground/water textures overlapping, shimmering shadows, building pop-up is too pronounced, dots visible through clouds and buildings (for ground objects), AA poor or not working).

-sound bugs (as documented in other posts)

-training missions - the two last training missions don't load, and subsequently freeze the game

Frankly, I have logged only about 14 hours in the sim so far, so I can't talk about more issues.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.