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#1
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YES...I now have both Merlin and Daimler working in game at the same time using different PRS .
Its simple.... if you have dumped the sfs files already...... 1-Go to $bob folder an move it to your mods folder ( I put mine inside the CMSound folder ) and then open up the flight models folder inside. 2-Go to Daimler-Benz Emd and change motor . merlin to motor . Daimler on both entries in there 3-Now create a new motor.daimler prs and place it in your sounds folder along side the motor.merlin prs you already have and your away IF you know how to manipulate prs already you need no further info from me , if you are relatively new to this then I would suggest copying the merlin prs and renaming it daimler and then taking it from there. Cheers Jafa. Last edited by fireflyerz; 05-27-2011 at 11:54 AM. |
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#2
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Thats correct done mine already, but im having an issue with the twin engines. the same method dont work for those aircraft. Inside emd for say jumo211 you can apply the same prs method but it wont work you'll still get stock. When you dump and try a twin you get the twin sounds and prs files as i mentioned before and all twins used these.
I'm just about to test something to see if it will work but do you know how we can get around this Jaffa or is it an SDK job when the extra code has been written in? |
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#3
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#4
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yep its a flaw of having the current place holder setup. when the sdk comesd maybe we will have the ability to change it, but i'm not positive about that, i think any changes might have to be implimented by the devs before we can mod them.
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#5
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This MOD works darn good after I figured out how to install the MOD.
Thanks very much for this. A short video with the gun sounds. I'm going to post this link at SOH for others in the USA to see. flyer01 |
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#6
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Same issue here... I suspect 2mots are hardcoded...
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#7
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I dont think it is a place holder set up , by the looks of it , its been set up and then abandoned - a bit like the rest of the game , I think what we are in essence doing is activating it but without a manual or any kind of HELP.
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#8
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Well tbh i've lost hope too, the writting on the wall says this game has had it. 1C seemingly keep producing patches about fixing things and they remain broken and example of this is full screen. I seem to have lost all my faith and confidence in this now.
I'm assuming the community here are new to modding, there's a lot of issues that can be caused by people thinking they are doing the right thing by the modder. ASK always and ALWAYS ask before you do anything with anyones work. Alot of the time that persons work might be not really ment for public use and has been shared out of kindness, and when its hotlinked around the net and avertised as published etc it can result in issues and whining and all sorts of crap. So in short my link is coming down untill the SDK is here, because i want to make it properly as good as I can. I love the videos peeps have made but its not ready to be put about as a real or proper release, its still just me testing around and seeing whats possible. Thats why i posted it here only. I think it would be a good idea if the unwritten rules of modding written down so we dont have any misunderstandings or confusion. Then we can hopefully develop a great modding communty here but I'm not hopefull this game will be around this time next year. Anyhow sorry about this chaps, no offense given i hope, lets hope that SDK gets here soon so we can do more than just tinker. Last edited by BigPickle; 05-28-2011 at 12:52 PM. |
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#9
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As far as modding goes, I think Il-2 taught us a lot of what we need to know regarding rules. If a party (who is in no way affiliated with the games developers) decide to try and coordinate a modding effort their way, you are in for trouble in the long term. At the end of the day, when you put something on the internet for free, people are going to download it and use it their way. There is no technical way that you can't allow them to do this, and although it's courteous for someone to ask permission before altering someone elses work, this won't always be the case.
So if modding remains relatively uncordinated for CoD for a long time, I think modders have to realise that their work will get downloaded and manipulated by users, and maybe even altered and re-posted by others. It would be nice for the latter people to ask permission, but as I said, this won't always happen. If everyone is mature about modding (take a look at the SAS forum) then everything can be fine. But the minute someone trys to step in and organise it their way and even throw around ideas of court-cases etc then it gets messy, unfriendly, and largely unenjoyable. From what I've seen here, everyone seems to be really easy and cool about it which is great, but IIRC that's the way it started off with Il-2, and after about 2 years the modding community got largely ripped in two, so it will be interesting to see what happens here. |
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#10
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The thing is you help others learn how to do this. And you made the sound the why you like them. What you did is a big step in the public developing CLoD. I can also understand why you took down the MOD. But to tell people not to build on your MOD is like the CLoD team telling you not to build on there SIM. ![]() CLoD team will keep working on this sim with or with out the whinny hines. flyer01 Last edited by AARPRazorbacks; 05-28-2011 at 09:31 PM. |
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