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#1
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*The unsoluble plane controversy Being new to this forum, I may be wrong, but I understand so far that: 1) Some planes cannot be expected for legal reasons. Simple. 2) There are as many wishlists as players. I guess they may be aggregated to a certain extend: Polish players would like to see more Polish planes, Italian players more Italian planes, Japanese players more Japanese planes etc. Marketing suggests that the majority has the priority: if the Spit Mk.XIV is the most popular request, it’s legitimate to consider it first. 3) Another marketing aspect, IL-2 is almost dead as a commercial product, as opposed to CoD. I think we already can consider ourself lucky to have a wonderful DT to keep upgrading the official game. But it cannot be infinite. I perfectly understand that priority should be given to new versions of planes already being in the game. 4) New early-war British planes are unlikely to appear (I don’t write “no chance” because the Swordfish unexpectedly shew up) because of the agreement between DT and 1C not to develop elements relating to the BoB. This is worth commenting a bit: Of course I’d like to see better DM, objects definition etc. in IL-2. We know the price: more CPU ressources. I don’t expect it, and I don’t ask it: IL-2 is a generation, CoD is the next one. The gap is obvious and CoD sells itself just on this - to me at least. But, for this very reason, I doubt BoB elements in IL-2 are that a threat to CoD sales. Of course, CoD focuses on this ground. Given the broadness of 1946, there are enough other fields to explore first and/or deeper. But deciding that a Channel map or a He-115 in IL-2 is a threat to CoD is IMO excessive, as the conclusion of a wrong market analysis. I also read the Russian front and Pacific theater are exclusive axes of further developments. This would be a step back. The game started on Russian and German planes (Russian front), evolved with American and Japanese ones (Pacific), OK. But were added British, Polish, Italian planes, opening opportunies (Mediterranean theater, campaign of Poland, Western front…) - and gaining new players, like me. Strengthening all aspects of the game and extending them (night fighting, maritime operations - more seaplanes?) is legitimate in respect of the variety of players, IMHO. --- Don’t take this too seriously. I’m just paving the way to my own wishlist… |
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#2
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Always someone wants more aircraft.
I remember it from MSFT CFS1,CFS2,CFS3,IL2 1.0 up todate. It doesn't matter we have a huge number of aircraft in IL2 and it's never going to finish. I spent over 3 years with IL2 building missions and flying the year 1941-1942 on the Kuban map right after Barbarossa. I had all I could do with the aircraft that were available and the one map. The terrain was mixed and the aircraft were fast enough and hard hitting enough to enjoy. The IL2 is a huge application with enormous object library. Naw... I really should keep shut, because I know it's just the nature of the beast. Everyone wants some new aircraft, object or map thing we don't have. LOL I want to see viable improvements within the core programming, the fmb and the things that really make the sim experience more exciting like the recent release of navigation. |
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#3
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Agree. 6DOF, better AI etc. before any new crate.
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#4
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__________________
Find my missions and much more at Mission4Today.com |
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#5
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Adding more of the same doesnt equal better gameplay in my oppinion.
Its fun for missionbuilders yes, but why do we need more airplanes if most arent even used by the majority. I gave up flying iL2 because ive mastered my favored aircaft, and i dont want to invest time in mastering another 1000 other aircraft. Unless there will be really new stuff like multicrew, and new maps, i think most people will move on to something else. |
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#6
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In your opinion of course.
Personally new aircraft have been one of the hooks that have kept myself and most of the guys I fly with in the sim for 9 or 10 years. New aircraft have the opportunity of opening new areas of operation, or making some of the ones we have actually useable. For instance just a couple more Imperial Japanese aircraft could finally make the CBI/Asia/Pacific theater a really doable thing. The new soon to be flyable Hawk 75 opens the door to operations in the Netherlands East Indies, even without a proper map of Java or Borneo. Not to mention more varied choices for the Winter and Continuation Wars, and the Battle of France. Even with all the planes we have there are several gaping holes in the plane set that if filled could insure a few more years of viability for the orignal IL2 franchise. Not all of us care about late war operations over Europe you know.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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I only fly 1940-1945 ETO aircraft yes.
Adding indiscriminatly new aircaft and content only makes it difficult to understand wich part of iL2 is going to be improved. I think that it would make more sence if we get udates (new aircraft, maps etc.) for all 3 theaters of operation. This will satisfy more people and will improve iL2 as a whole. for example patch 4.11 could contain the following: new ETO map new PTO map new Eastfront map one new flyable ETO aircraft one new flyable PTO aircraft one new flyable Eastfront aircraft improved ETO aircraft cockpit improved PTO aircraft cockpit improved Eastfront aircraft cockpit Last edited by ImpalerNL; 05-28-2011 at 06:03 PM. |
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#8
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Some suggestions for your consideration:
1. Differential Braking for both Rudder Pedals - I use pedals in game and fly Cessna 172P a bit in real world. Currently (to my knowledge) you can only assign one pedal brake and it only becomes differential (side to side) at full rudder extension. 2. Toggle button for Combat Flaps Only - I occassionally jam my flaps in combat by inadvertently double clicking the flap down button. I often hear others complaining that they've done the same as well. 3. Assignable fuel loadouts for planes in dogfight servers - As is done in the coop servers. In Redwulf we strive to keep things historic by flying full switch (or nearly full switch) and by using historic plane sets. We also horse around alot. In my opinion, fighters with a 25% full load would have historically been on a return leg to base or hanging near a friendly base over friendly territory. If folks want to fly that way for improved turning capability fine, but I'd like the option, to set full fuel loadouts for our missions. 4. Hi-res National Markings - The plane skins and cockpits have improved dramatically since the game was released in 2001. But the national emblems (crosses, roundels, red stars) seem jagged and un-weathered when you zoom in on the planes in F2 mode. Thanks very much for your hard work on the sim! S! Redwulf__42 |
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#9
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Cheers, Fafnir_6 |
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#10
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From what I can see, within the TD group they do focus some efforts on specific areas, however, some of the content that we see is from external contributors with TD support. They work on whatever they want to work on... largely because it's hours and hours of their own time and effort spent researching, modeling, coding, etc. The interest would lessen (IMHO) if a more rigid structure was imposed.
__________________
Find my missions and much more at Mission4Today.com |
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