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#1
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I can't download. It says: Your download is starting.... and then nothing.
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#2
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@Mandea:
Hm, works fine for me. When it says "Your download is starting", it should start downloading... make sure your pop-ups are not disabled and take a look at your browser settings. @Fatt_Shade: Maybe I'll work on the battle cry, but later. BTW it takes about 3 files to implement a new talent for a unit. To add Champions in Knight's set go to special_params.txt and under sp_lead_warrior, amongst other units add Champions. I'm not sure what exactly you mean by changing something in older savegames, but I'm pretty sure it's impossible. Each campaign/session has it's own set of savegames and, in my opinion, mixing them would be more difficult than making new King's Bounty game. ![]() To change what skills must be learned before being able to learn a certain skill (ex: Voice of the Dragon) go to skills.txt, then go to the skill you want to edit and under deps=[...] delete the skill you don't want as a requirement (ex: the skill that doesn't even exist in your picture). I had the problem where it says 0 damage, but actually kills the whole stack... It happened when I tried to edit Red Sands. I think it's somewhere in arena.txt or arena.lua , but I'm far from sure since it may actually be in any txt/lua file or maybe even somewhere else. I can't help you with the dragon/spellbook problem, but there is a chance that it's somewhere in arena.lua. And if these problems get fixed after starting new game then I'm not sure if it can be helped. Good luck. |
#3
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Thx for checking this problems.
For champions i figured it out and added him to knight`s set already. Save games i just thought to use old save for your mod (got 1 interesting with 91 int mage ![]() ![]() Voice of dragon fixed, thx for info. About 0 dmg/kill all stack problem occurred after i kited first 4 islands, and returned to debir and start with it. All enemy were weak/very weak and this happened I didnt edited anything in files. Restart campaign with warrior and all works great, no problems at all. That`s why i ask what could get changed by itself, since i didnt do anything to arena.lua/txt files. Same thing with pet dragon/spell book in new campaign work without problems and i didnt changed anything in mod files ![]() Doesn`t mater, i`ll stick with this new campaign untill figure something out. One more thing: why make sapphire scales as attack, dragon use it and end his turn. Orc`s commander, orc veteran`s rage potion, paladin`s second wind are all talents that you use and still play with that unit. Why not make azure dragon do the same. Use scales and still attack enemy ? And you missed azure dragons in sp_lead_dragon (eye of dragon) -10% leadership in special_params.txt Last edited by Fatt_Shade; 05-27-2011 at 03:51 PM. |
#4
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![]() Quote:
![]() Thanks for letting me know I missed them in sp_lead_dragon. ![]() |
#5
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I managed to install it. Very nice mod. Champion and the new archer are very interesting. Looking forward to your work.
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#6
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I tried to change something in sapphire scales in relation to paladins second wind, but still it end dragon turn, so i quess you tried other things also. But then archmage use magic shield to protect other unit, azure use scales to protect himself, so ending turn seems appropriate
![]() In eng_rewards file you have this settings like in original campaign : reward_fire_mage_cond1='Fire Arrow', 'Oil Mist', 'Fire Rain' and 'Fire Ball' reward_fire_mage_cond2='Fire Arrow', 'Oil Mist', 'Fire Rain' and 'Fire Ball' reward_fire_mage_cond3='Fire Arrow', 'Oil Mist', 'Fire Rain' and 'Fire Ball' There is missing cond4 and cond5 for your new 4th & 5th medal lvl`s. So who play your mode just in medal needed add 2 more lines just after cond put 4 and 5 respectively to allow aditional medal lvl`s to work (this is needed for Guardian angel, Iron warrior, Fire mage and Holy knight medals). About changing medal requirements dont bother with my message i send you earlier, i made it work finaly ![]() In the meantime checking this medal files, i got thinking about dragon slayer and blind rage : killing dragons gives you bonus exp for pet dragon, and using rage in battles add you +crit% chanse. it seems totaly backward. I thought to change it into using rage in battles = +exp for pet dragon, and killing dragons to = +crit%. Thought`s ppl ? F...ing medal requirements, i managed to replace dragon arrow with second wind and it works in Ootm but in your mod it reports `load error with addon_special_attack.lua` and it`s increasing counter for medal but does`t give medal after reaching needed number of castings for lvlup. I have no idea what`s problem here, since it work in original campaign, but in your mod simply reject my change ![]() And i got stuck in 1 more place : when i lvlup Rage control/Onslaught and get bonus rage for hero but when i lvlup Bloodlust nothing happens no bonus rage from skill, and no min %rage before battles. Any idea what could be problem. Spend last 4 hours mixing eng_skills , skills.lua skills.txt files but cant figure it out HELP ppl. ( i got great start, ogre set in uzala, enough Giantic units and finaly seems i`ll try Shrek build when this s..t started ![]() Last edited by Fatt_Shade; 05-28-2011 at 02:11 PM. |
#7
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Thanks Fatt_Shade for the info on missing lines, I attached a modified file that fixes what you said so people can add it if they dont know how, just replace it
![]() Thanks bladeking77 for the new campain, Im getting ready to check it out ![]() |
#8
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I got 1 more miss, same case as in eng_reward.lng
For spell required castings in medals.txt (guardian angel, iron warrion, holy knight, fire mage) there`s missing var4=spell_used . . . and var5 for 4/5th lvl`s. For guardian angel add this strings after ver3=spells_used... var4=spells_used-spell_stone_skin, spells_used-spell_angel_avenger, magic_shield_used,spells_used-spell_divine_armor var5=spells_used-spell_stone_skin,spells_used-spell_angel_avenger, magic_shield_used,spells_used-spell_divine_armor For fire mage, holy knight and iron warrior medals do same just copy already existing string only replace var3 into var4, var5 so those medals have 5 var# strings. I wont copy mine since i changed them and would only give you problems with it, like i already have ![]() And azure dragons are missing in dragon slayer medal. Just add this string in dragon slayer medal after units_killed-reddragon,units_killed-azuredragon Question considering azure dragons : are they totally imune to magic ? Cant cast any benefitial spells on them, cant heal stone skin nothing. Is this something with saphire scales, or just weird unit settings. Last edited by Fatt_Shade; 05-28-2011 at 10:06 PM. |
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