Quote:
Originally Posted by Ali Fish
i could change the ground textures for the umpteenth time but i think its the shader that works the brightness that needs changed not the texture itself.
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I agree with that, however from what I can see, some field textures clearly look a lot different to others. In any case, there are never as many differently coloured fields in real-life as there are in CloD, so whilst the shaders may need improving, the overall layout of this multi-coloured field spectrum does too