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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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Same here, no bad textures on planes, even with lowest texture setting, nvidia, too.
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#2
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Hmm, that's weird
![]() Maybe i need to go ahead and do the "backup contols and get the new config files" routine, i've been postponing that and it might have some effect. |
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#3
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It solved a lot of strange textures etc for me, pain in the arse as I had to redo controls but worth it in the long run, IMO.
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#4
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Hi How do you go about getting new config files? Cheers
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#5
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not really been following this thread since my last comments. but anyway. there seems to be a related bug that gives the impression that the texture qualities are changing. lately on full max settings ive been seeing dodgy plane textures. but as i say theres a bug in there causing this. possibly a memory related thing.
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#6
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go to your
C:\Users\yourname\Documents\1C SoftClub\il-2 sturmovik cliffs of dover folder and delete all the config files, they will restore themselves but you will loose all settings that you have changed. It also doesn not hurt to go into the "cache" folder and delete all files in there (but not the folder "shaders"!). |
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#7
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Quote:
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#8
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Quote:
This was more noticeable on the more complex twin engined cockpits. Since the patch that added the option to downgrade texture quality i haven't been getting this at all in single seaters, probably there's enough VRAM available to load the cockpits in one go now that i've downgraded the landscape textures . I still get an initial occurrence of it the first time i spawn into a bomber, but then it's probably cached and it's ok for the remainder of missions i fly on the same aircraft. |
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#9
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Quote:
While the issue doesn't seem to happen very often, I wonder if it might be related to high GPU/CPU load. I've noticed that on quitting the game, launcher.exe sometimes takes several minutes to shutdown & vanish from the active tasks list (often resulting in two or more launcher.exe's running simultaneously), and there's been speculation of memory leaks (not clearing the loaded AI at the end of a mission, leading to noticeable performance degradation over time) in the mission system. This gradual degradation could hog up enough memory to cause issues with the LOD engine during sustained play; texture load glitches like this would be exactly the sort of thing I'd expect to see. Last edited by Orpheus; 06-07-2011 at 03:41 PM. |
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