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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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@Col123 thxs for that Video mate. Was awesome to watch. After i watched you're Video i looked at the Op video again. I wasn't looking at the Prop stuff just listening to the sound.. Need i say more
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#2
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Prop at higher rpm's are basically invisible for me too. I start seeing the prop on the 109 at around 1500 rpm, and for the Spit it's around 2000 rpm (I think, maybe a bit higher for the Spit)
Anyway, the revs have to be pretty low for the prop to start showing in my case. |
#3
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I think it's an effect scalable with the PC's performance, ie FPS..
On my computer, the propeller effect is the same as I understood (the bold is for the guys accusing people who asked for a slowly rotating propeller arc, as in the movies, that they requested this new effect, when in fact after the looong discussion we had about this, I think everyone understood that is it not how it is seen in real life by direct observation) that it should be from people who experienced it by themselves: visible variable rotation speed blades on very low RPM, and a translucent (almost invisible arc) with flashes of blades lights now and then (depending on the eye/sun position). Which is exactly what am I seeing on my computer. If you're seeing something else, it must be either the FPS, or drivers (or amd/ati vs nvidia videocards maybe).. Last edited by adonys; 05-25-2011 at 11:07 AM. |
#4
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Sounds like wee need another button in the video option screen...
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#5
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Yes what we need are new graphics settings
- Realistic - Cinema |
#6
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![]() WTF? Props are going waaay to fast in CoD! Please fix that bug, as it completely kills my immersion! ...and from time to time, Propellers used to come to a halt IRL. The helicopter in this video just had his rotor blades filled up with hot, liquid hydrogen, thereby providing lift (a technique invented by Quetzalcoatl in 1801). For helicopters, this is called 'auto-rotation' or 'the Quetz effect' (the 'Q' is always capitalized). Clearly, this should be implemented in CoD as well. I mean, CoD prides itself with high standards in terms of realism! P.S.: Mute the sound in the first video! Mute it! You've been warned... ![]() |
#7
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Redroach: that's not an accurate representation of real life buddy.
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