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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-24-2011, 11:20 PM
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Redroach Redroach is offline
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Yeah, guess you have to say big thanks to the folks who wanted to have the prop disc 'more realistic', albeit their idea of 'more realistic' is that it has to look exactly like the 25-fps-on-tv (or is it 24? hmm, anyway ) issue, as mazex explained above.
The looks of the prop disc was pretty much like the real thing imo, but, sadly, those people generally not having the slightest idea of... well, anything, got their way. Again, like it was with the negative g cut-out on merlin engines before.
I really don't get why the devs give in to this .
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Old 05-24-2011, 11:32 PM
Heinz Laube Heinz Laube is offline
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that happens, if peoples have her knowledge only from films and games and claim it as real, and never was real flying or in the near of a real plane... sad part about it is, that the are devs very close to move away from a "Sim" to a "easy fly-starter and cinematic pseudo sim" to provide the whiners quietly

Last edited by Heinz Laube; 05-24-2011 at 11:34 PM.
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Old 05-24-2011, 11:50 PM
Strike Strike is offline
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I think the new prop-effect looks absolutely fantastic, if you were at around idle... It should not be as visible at higher RPMs and I purposely try to keep my plane at high RPMs to avoid this effect :p it's annoying as hell when I know what a prop looks like over the cowling of a cessna 172 or piper cherokee warrior. But like I said, effect represents what you see in real life at LOW rpms :p

Like somebody already said, take a model plane if you have one, or take a cooling fan from your PC or just a normal cooling-fan for summerdays and watch the prop go at medium/max RPM. That should clarify some things for the hollywooders. You can only make out this effect if you try to concentrate on the propeller or try to follow the propellers rotation with your eyes, because your eyeball shifts viewdirection so fast you can actually make out the detail of a blade during this small time-window.

Like I previously stated, if we were to do the same realism with a CRT monitor instead of a propeller, we'd get the flickering effect. Try capturing a video with your mobile phone camera, then you'll get an even worse effect of some horizontal lines, because the phone captures the image so slowly. Example:



I probably shouldn't have posted this, we might actually end up with this ingame now as this is new proof of propeller visuals!!!
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Old 05-25-2011, 01:34 PM
Peril Peril is offline
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Quote:
Originally Posted by Redroach View Post
Yeah, guess you have to say big thanks to the folks who wanted to have the prop disc 'more realistic', albeit their idea of 'more realistic' is that it has to look exactly like the 25-fps-on-tv (or is it 24? hmm, anyway ) issue, as mazex explained above.
The looks of the prop disc was pretty much like the real thing imo, but, sadly, those people generally not having the slightest idea of... well, anything, got their way. Again, like it was with the negative g cut-out on merlin engines before.
I really don't get why the devs give in to this .
MM..

All I can say is 'Amen Brother'.
Typically letting the Gen Y win again so as to save the peace! Well I HOPE it's 'intential', as we all know it's not realistic, don't we???
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